}
/**
+ * rol8 - rotate an 8-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline uint8_t rol8(uint8_t word, unsigned int shift)
+{
+ return (word << shift) | (word >> (8 - shift));
+}
+
+/**
+ * ror8 - rotate an 8-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline uint8_t ror8(uint8_t word, unsigned int shift)
+{
+ return (word >> shift) | (word << (8 - shift));
+}
+
+/**
+ * rol16 - rotate a 16-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline uint16_t rol16(uint16_t word, unsigned int shift)
+{
+ return (word << shift) | (word >> (16 - shift));
+}
+
+/**
+ * ror16 - rotate a 16-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline uint16_t ror16(uint16_t word, unsigned int shift)
+{
+ return (word >> shift) | (word << (16 - shift));
+}
+
+/**
+ * rol32 - rotate a 32-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline uint32_t rol32(uint32_t word, unsigned int shift)
+{
+ return (word << shift) | (word >> (32 - shift));
+}
+
+/**
+ * ror32 - rotate a 32-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline uint32_t ror32(uint32_t word, unsigned int shift)
+{
+ return (word >> shift) | (word << (32 - shift));
+}
+
+/**
+ * rol64 - rotate a 64-bit value left
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline uint64_t rol64(uint64_t word, unsigned int shift)
+{
+ return (word << shift) | (word >> (64 - shift));
+}
+
+/**
+ * ror64 - rotate a 64-bit value right
+ * @word: value to rotate
+ * @shift: bits to roll
+ */
+static inline uint64_t ror64(uint64_t word, unsigned int shift)
+{
+ return (word >> shift) | (word << (64 - shift));
+}
+
+/**
* extract32:
* @value: the value to extract the bit field from
* @start: the lowest bit in the bit field (numbered from 0)