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docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.
authorMatt Turner <mattst88@gmail.com>
Fri, 18 Oct 2013 22:12:33 +0000 (15:12 -0700)
committerMatt Turner <mattst88@gmail.com>
Tue, 22 Oct 2013 05:53:36 +0000 (22:53 -0700)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
docs/GL3.txt

index e8e797a..af75b09 100644 (file)
@@ -64,8 +64,8 @@ Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600)
 GL 3.2:
 
 Core/compatibility profiles                           DONE
-GLSL 1.50                                             in progress
-Geometry shaders (GL_ARB_geometry_shader4)            partially done
+GLSL 1.50                                             DONE (i965)
+Geometry shaders                                      DONE (i965)
 BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, swrast)
 Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, swrast)
 Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
@@ -79,7 +79,7 @@ GLX_ARB_create_context_profile                        DONE
 
 GL 3.3:
 
-GLSL 3.30                                             new features in this version pretty much done
+GLSL 3.30                                             DONE (i965)
 GL_ARB_blend_func_extended                            DONE (i965, r600, softpipe)
 GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, swrast)
 GL_ARB_occlusion_query2                               DONE (i965, r300, r600, swrast)