pet/pet-fall-off.c pet/pet-fall-off.h \
pet/pet-util.c pet/pet-util.h \
\
- realm/realm.c realm/realm.h \
realm/realm-arcane.c realm/realm-arcane.h \
realm/realm-chaos.c realm/realm-chaos.h \
realm/realm-craft.c realm/realm-craft.h \
realm/realm-hex.c realm/realm-hex.h
realm/realm-hissatsu.c realm/realm-hissatsu.h \
realm/realm-life.c realm/realm-life.h
- realm/realm-nature.c realm/realm-nature.h realm/realm-song.c \
- realm/realm-song.h realm/realm-sorcery.c \
- realm/realm-sorcery.h realm/realm-trump.c realm/realm-trump.h \
+ realm/realm-names-table.c realm/realm-names-table.h \
+ realm/realm-nature.c realm/realm-nature.h \
+ realm/realm-song.c realm/realm-song.h \
+ realm/realm-sorcery.c realm/realm-sorcery.h \
+ realm/realm-trump.c realm/realm-trump.h \
\
room/rooms.c room/rooms.h room/rooms-city.c room/rooms-city.h \
room/rooms-fractal.c room/rooms-fractal.h \
#pragma once
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
#include "player/player-race.h"
#include "player/race-info-table.h"
#include "player/player-class.h"
#include "dungeon/dungeon-processor.h"
#include "io/input-key-processor.h"
#include "io/read-pref-file.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
#include "io/save.h"
#include "core/scores.h"
#include "io/targeting.h"
#include "player/player-class.h"
#include "player/player-race.h"
#include "player/player-skill.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
#include "room/rooms-vault.h"
#include "system/system-variables.h"
#include "term/gameterm.h"
#include "io/files-util.h"
#include "grid/feature.h"
#include "floor/floor-town.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
#include "view/display-main-window.h"
#include "system/angband.h"
#include "player/avatar.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
#include "player/player-races-table.h"
#include "player/player-class.h"
#include "player/player-races-table.h"
#include "player/player-class.h"
#include "player/avatar.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
#include "realm/realm-hex.h"
#include "realm/realm-song.h"
#include "object/object1.h"
#include "system/angband.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
#ifdef JP
/*!
#include "spell/spells-execution.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
#include "realm/realm-arcane.h"
#include "realm/realm-chaos.h"
#include "realm/realm-craft.h"
#pragma once
#include "object/object-util.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
bool in_disintegration_range(floor_type *floor_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
void breath_shape(player_type *caster_ptr, u16b *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, EFFECT_ID typ);