OSDN Git Service

[Refactor] #40457 Renamed realm.* to realm-names-table.c/h
authorHourier <hourier@users.sourceforge.jp>
Mon, 1 Jun 2020 14:47:49 +0000 (23:47 +0900)
committerHourier <hourier@users.sourceforge.jp>
Mon, 1 Jun 2020 14:47:49 +0000 (23:47 +0900)
src/Makefile.am
src/cmd/cmd-building.h
src/core/game-play.c
src/dungeon/dungeon-file.c
src/floor/wild.c
src/player/avatar.c
src/player/selfinfo.c
src/realm/realm-names-table.c
src/spell/spells-execution.c
src/spell/spells1.h

index de77727..7f62556 100644 (file)
@@ -348,7 +348,6 @@ hengband_SOURCES = \
        pet/pet-fall-off.c pet/pet-fall-off.h \
        pet/pet-util.c pet/pet-util.h \
        \
-       realm/realm.c realm/realm.h \
        realm/realm-arcane.c realm/realm-arcane.h \
        realm/realm-chaos.c realm/realm-chaos.h \
        realm/realm-craft.c realm/realm-craft.h \
@@ -358,9 +357,11 @@ hengband_SOURCES = \
        realm/realm-hex.c realm/realm-hex.h 
        realm/realm-hissatsu.c realm/realm-hissatsu.h \
        realm/realm-life.c realm/realm-life.h 
-       realm/realm-nature.c realm/realm-nature.h realm/realm-song.c \
-       realm/realm-song.h realm/realm-sorcery.c \
-       realm/realm-sorcery.h realm/realm-trump.c realm/realm-trump.h \
+       realm/realm-names-table.c realm/realm-names-table.h \
+       realm/realm-nature.c realm/realm-nature.h \
+       realm/realm-song.c realm/realm-song.h \
+       realm/realm-sorcery.c realm/realm-sorcery.h \
+       realm/realm-trump.c realm/realm-trump.h \
        \
        room/rooms.c room/rooms.h room/rooms-city.c room/rooms-city.h \
        room/rooms-fractal.c room/rooms-fractal.h \
index a11da58..bd07543 100644 (file)
@@ -1,6 +1,6 @@
 #pragma once
 
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
 #include "player/player-race.h"
 #include "player/race-info-table.h"
 #include "player/player-class.h"
index b8b39db..7e2f78a 100644 (file)
@@ -53,7 +53,7 @@
 #include "dungeon/dungeon-processor.h"
 #include "io/input-key-processor.h"
 #include "io/read-pref-file.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
 #include "io/save.h"
 #include "core/scores.h"
 #include "io/targeting.h"
index fbb417c..ced1268 100644 (file)
@@ -60,7 +60,7 @@
 #include "player/player-class.h"
 #include "player/player-race.h"
 #include "player/player-skill.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
 #include "room/rooms-vault.h"
 #include "system/system-variables.h"
 #include "term/gameterm.h"
index d3b7b2f..f319820 100644 (file)
@@ -29,7 +29,7 @@
 #include "io/files-util.h"
 #include "grid/feature.h"
 #include "floor/floor-town.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
 
 #include "view/display-main-window.h"
 
index d1c3d23..a0bd5fa 100644 (file)
@@ -15,7 +15,7 @@
 
 #include "system/angband.h"
 #include "player/avatar.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
 #include "player/player-races-table.h"
 #include "player/player-class.h"
 
index ea97813..2a06f58 100644 (file)
@@ -21,7 +21,7 @@
 #include "player/player-races-table.h"
 #include "player/player-class.h"
 #include "player/avatar.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
 #include "realm/realm-hex.h"
 #include "realm/realm-song.h"
 #include "object/object1.h"
index 4d3d78f..a964a57 100644 (file)
@@ -1,5 +1,5 @@
 #include "system/angband.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
 
 #ifdef JP
 /*!
index 117e0fa..83efcb8 100644 (file)
@@ -1,5 +1,5 @@
 #include "spell/spells-execution.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
 #include "realm/realm-arcane.h"
 #include "realm/realm-chaos.h"
 #include "realm/realm-craft.h"
index c45dacf..3e2abd6 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 #include "object/object-util.h"
-#include "realm/realm.h"
+#include "realm/realm-names-table.h"
 
 bool in_disintegration_range(floor_type *floor_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
 void breath_shape(player_type *caster_ptr, u16b *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, EFFECT_ID typ);