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[fixed] DefaultGroupStrategy now works while using OpenGL 2.0
authorZeb Barnett <spacephlite@gmail.com>
Thu, 6 Jun 2013 06:40:33 +0000 (01:40 -0500)
committerZeb Barnett <spacephlite@gmail.com>
Thu, 6 Jun 2013 06:40:33 +0000 (01:40 -0500)
gdx/src/com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.java

index d59c49e..e77e949 100644 (file)
@@ -81,25 +81,25 @@ public class DefaultGroupStrategy implements GroupStrategy {
        @Override\r
        public void beforeGroup (int group, Array<Decal> contents) {\r
                if (group == GROUP_BLEND) {\r
-                       Gdx.gl10.glEnable(GL10.GL_BLEND);\r
+                       Gdx.gl.glEnable(GL10.GL_BLEND);\r
                }\r
        }\r
 \r
        @Override\r
        public void afterGroup (int group) {\r
                if (group == GROUP_BLEND) {\r
-                       Gdx.gl10.glDisable(GL10.GL_BLEND);\r
+                       Gdx.gl.glDisable(GL10.GL_BLEND);\r
                }\r
        }\r
 \r
        @Override\r
        public void beforeGroups () {\r
-               Gdx.gl10.glEnable(GL10.GL_TEXTURE_2D);\r
+               Gdx.gl.glEnable(GL10.GL_TEXTURE_2D);\r
        }\r
 \r
        @Override\r
        public void afterGroups () {\r
-               Gdx.gl10.glDisable(GL10.GL_TEXTURE_2D);\r
+               Gdx.gl.glDisable(GL10.GL_TEXTURE_2D);\r
        }\r
 \r
        @Override\r