@Override\r
public void beforeGroup (int group, Array<Decal> contents) {\r
if (group == GROUP_BLEND) {\r
- Gdx.gl10.glEnable(GL10.GL_BLEND);\r
+ Gdx.gl.glEnable(GL10.GL_BLEND);\r
}\r
}\r
\r
@Override\r
public void afterGroup (int group) {\r
if (group == GROUP_BLEND) {\r
- Gdx.gl10.glDisable(GL10.GL_BLEND);\r
+ Gdx.gl.glDisable(GL10.GL_BLEND);\r
}\r
}\r
\r
@Override\r
public void beforeGroups () {\r
- Gdx.gl10.glEnable(GL10.GL_TEXTURE_2D);\r
+ Gdx.gl.glEnable(GL10.GL_TEXTURE_2D);\r
}\r
\r
@Override\r
public void afterGroups () {\r
- Gdx.gl10.glDisable(GL10.GL_TEXTURE_2D);\r
+ Gdx.gl.glDisable(GL10.GL_TEXTURE_2D);\r
}\r
\r
@Override\r