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[Refactor] #2712 Renamed struct terrain_type to class TerrainType
authorHourier <66951241+Hourier@users.noreply.github.com>
Fri, 14 Oct 2022 16:34:13 +0000 (01:34 +0900)
committerHourier <66951241+Hourier@users.noreply.github.com>
Fri, 14 Oct 2022 16:34:13 +0000 (01:34 +0900)
27 files changed:
src/action/movement-execution.cpp
src/action/run-execution.cpp
src/action/tunnel-execution.cpp
src/cmd-action/cmd-others.cpp
src/cmd-action/cmd-travel.cpp
src/dungeon/quest-monster-placer.cpp
src/effect/effect-feature.cpp
src/floor/cave-generator.cpp
src/floor/floor-streams.cpp
src/floor/pattern-walk.cpp
src/floor/wild.cpp
src/grid/feature.cpp
src/grid/feature.h
src/grid/grid.cpp
src/info-reader/feature-reader.cpp
src/io/interpret-pref-file.cpp
src/knowledge/knowledge-features.cpp
src/monster-floor/monster-move.cpp
src/mutation/mutation-techniques.cpp
src/player/player-move.cpp
src/room/rooms-builder.cpp
src/room/rooms-city.cpp
src/spell-kind/spells-floor.cpp
src/target/target-describer.cpp
src/view/display-map.cpp
src/window/display-sub-windows.cpp
src/wizard/wizard-special-process.cpp

index fbf195e..287a076 100644 (file)
 /*!
  * Determine if a "boundary" grid is "floor mimic"
  * @param grid_type *g_ptr
- * @param terrain_type *f_ptr
- * @param terrain_type  *mimic_f_ptr
+ * @param TerrainType *f_ptr
+ * @param TerrainType  *mimic_f_ptr
  * @return 移動不能であればTRUE
  * @todo 負論理なので反転させたい
  */
-static bool boundary_floor(grid_type *g_ptr, terrain_type *f_ptr, terrain_type *mimic_f_ptr)
+static bool boundary_floor(grid_type *g_ptr, TerrainType *f_ptr, TerrainType *mimic_f_ptr)
 {
     bool is_boundary_floor = g_ptr->mimic > 0;
     is_boundary_floor &= permanent_wall(f_ptr);
@@ -268,7 +268,7 @@ void exe_movement(PlayerType *player_ptr, DIRECTION dir, bool do_pickup, bool br
         }
     } else if (!p_can_enter && !p_can_kill_walls) {
         FEAT_IDX feat = g_ptr->get_feat_mimic();
-        terrain_type *mimic_f_ptr = &terrains_info[feat];
+        TerrainType *mimic_f_ptr = &terrains_info[feat];
         concptr name = mimic_f_ptr->name.c_str();
         can_move = false;
         if (!g_ptr->is_mark() && !player_can_see_bold(player_ptr, y, x)) {
index 5947215..190a613 100644 (file)
@@ -228,7 +228,7 @@ static bool run_test(PlayerType *player_ptr)
         grid_type *g_ptr;
         g_ptr = &floor_ptr->grid_array[row][col];
         FEAT_IDX feat = g_ptr->get_feat_mimic();
-        terrain_type *f_ptr;
+        TerrainType *f_ptr;
         f_ptr = &terrains_info[feat];
         if (g_ptr->m_idx) {
             auto *m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
index 22b250c..6b3d41e 100644 (file)
@@ -56,7 +56,7 @@ static bool do_cmd_tunnel_test(floor_type *floor_ptr, POSITION y, POSITION x)
 bool exe_tunnel(PlayerType *player_ptr, POSITION y, POSITION x)
 {
     grid_type *g_ptr;
-    terrain_type *f_ptr, *mimic_f_ptr;
+    TerrainType *f_ptr, *mimic_f_ptr;
     int power;
     concptr name;
     bool more = false;
index 6d421d1..66d7156 100644 (file)
@@ -72,7 +72,7 @@ static bool exe_alter(PlayerType *player_ptr)
     grid_type *g_ptr;
     g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
     FEAT_IDX feat = g_ptr->get_feat_mimic();
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     f_ptr = &terrains_info[feat];
     PlayerEnergy(player_ptr).set_player_turn_energy(100);
     if (g_ptr->m_idx) {
index 20053cc..ed884f3 100644 (file)
@@ -169,7 +169,7 @@ void do_cmd_travel(PlayerType *player_ptr)
     }
 
     auto *floor_ptr = player_ptr->current_floor_ptr;
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     f_ptr = &terrains_info[floor_ptr->grid_array[y][x].feat];
     if ((floor_ptr->grid_array[y][x].info & CAVE_MARK) && (f_ptr->flags.has(TerrainCharacteristics::WALL) || f_ptr->flags.has(TerrainCharacteristics::CAN_DIG) || (f_ptr->flags.has(TerrainCharacteristics::DOOR) && floor_ptr->grid_array[y][x].mimic))) {
         msg_print(_("そこには行くことができません!", "You cannot travel there!"));
index c84ce34..5eb8514 100644 (file)
@@ -55,7 +55,7 @@ bool place_quest_monsters(PlayerType *player_ptr)
                 int l;
                 for (l = SAFE_MAX_ATTEMPTS; l > 0; l--) {
                     grid_type *g_ptr;
-                    terrain_type *f_ptr;
+                    TerrainType *f_ptr;
                     y = randint0(floor_ptr->height);
                     x = randint0(floor_ptr->width);
                     g_ptr = &floor_ptr->grid_array[y][x];
index ce343ef..5e6e8c1 100644 (file)
@@ -227,7 +227,7 @@ bool affect_feature(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITIO
         }
 
         int16_t old_mimic = g_ptr->mimic;
-        terrain_type *mimic_f_ptr = &terrains_info[g_ptr->get_feat_mimic()];
+        TerrainType *mimic_f_ptr = &terrains_info[g_ptr->get_feat_mimic()];
 
         cave_alter_feat(player_ptr, y, x, TerrainCharacteristics::SPIKE);
         g_ptr->mimic = old_mimic;
index d60f288..e912b5d 100644 (file)
@@ -129,7 +129,7 @@ static void make_tunnels(PlayerType *player_ptr, dun_data_type *dd_ptr)
 {
     for (int j = 0; j < dd_ptr->tunn_n; j++) {
         grid_type *g_ptr;
-        terrain_type *f_ptr;
+        TerrainType *f_ptr;
         dd_ptr->tunnel_y = dd_ptr->tunn[j].y;
         dd_ptr->tunnel_x = dd_ptr->tunn[j].x;
         g_ptr = &player_ptr->current_floor_ptr->grid_array[dd_ptr->tunnel_y][dd_ptr->tunnel_x];
index 37b5736..bafd2bb 100644 (file)
@@ -287,9 +287,9 @@ void build_streamer(PlayerType *player_ptr, FEAT_IDX feat, int chance)
     int dummy = 0;
 
     grid_type *g_ptr;
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
 
-    terrain_type *streamer_ptr = &terrains_info[feat];
+    TerrainType *streamer_ptr = &terrains_info[feat];
     bool streamer_is_wall = streamer_ptr->flags.has(TerrainCharacteristics::WALL) && streamer_ptr->flags.has_not(TerrainCharacteristics::PERMANENT);
     bool streamer_may_have_gold = streamer_ptr->flags.has(TerrainCharacteristics::MAY_HAVE_GOLD);
 
index 1b5372b..b612fe4 100644 (file)
@@ -179,8 +179,8 @@ bool pattern_effect(PlayerType *player_ptr)
  */
 bool pattern_seq(PlayerType *player_ptr, POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x)
 {
-    terrain_type *cur_f_ptr = &terrains_info[player_ptr->current_floor_ptr->grid_array[c_y][c_x].feat];
-    terrain_type *new_f_ptr = &terrains_info[player_ptr->current_floor_ptr->grid_array[n_y][n_x].feat];
+    TerrainType *cur_f_ptr = &terrains_info[player_ptr->current_floor_ptr->grid_array[c_y][c_x].feat];
+    TerrainType *new_f_ptr = &terrains_info[player_ptr->current_floor_ptr->grid_array[n_y][n_x].feat];
     bool is_pattern_tile_cur = cur_f_ptr->flags.has(TerrainCharacteristics::PATTERN);
     bool is_pattern_tile_new = new_f_ptr->flags.has(TerrainCharacteristics::PATTERN);
     if (!is_pattern_tile_cur && !is_pattern_tile_new) {
index 8282cff..b1acf71 100644 (file)
@@ -490,7 +490,7 @@ void wilderness_gen(PlayerType *player_ptr)
                 continue;
             }
 
-            terrain_type *f_ptr;
+            TerrainType *f_ptr;
             f_ptr = &terrains_info[g_ptr->get_feat_mimic()];
             auto can_darken = !g_ptr->is_mirror();
             can_darken &= f_ptr->flags.has_none_of({ TerrainCharacteristics::QUEST_ENTER, TerrainCharacteristics::ENTRANCE });
@@ -519,7 +519,7 @@ void wilderness_gen(PlayerType *player_ptr)
             for (x = 0; x < floor_ptr->width; x++) {
                 grid_type *g_ptr;
                 g_ptr = &floor_ptr->grid_array[y][x];
-                terrain_type *f_ptr;
+                TerrainType *f_ptr;
                 f_ptr = &terrains_info[g_ptr->feat];
                 if (f_ptr->flags.has_not(TerrainCharacteristics::BLDG)) {
                     continue;
index 472c0f9..0d60d60 100644 (file)
@@ -30,7 +30,7 @@ enum conversion_type {
 /*** Terrain feature variables ***/
 
 /* The terrain feature arrays */
-std::vector<terrain_type> terrains_info;
+std::vector<TerrainType> terrains_info;
 
 /* Nothing */
 FEAT_IDX feat_none;
@@ -179,7 +179,7 @@ bool is_ascii_graphics(char x)
 /*
  * Determine if a "feature" is "permanent wall"
  */
-bool permanent_wall(terrain_type *f_ptr)
+bool permanent_wall(TerrainType *f_ptr)
 {
     return f_ptr->flags.has_all_of({ TerrainCharacteristics::WALL, TerrainCharacteristics::PERMANENT });
 }
index 98beebb..ed233f9 100644 (file)
 #define F_LIT_MAX 3
 
 /*!
- * @struct feature_state
- * @brief 地形状態変化指定構造体 / Feature state structure
+ * @brief 地形状態変化指定構造体
  */
-struct feature_state {
+class TerrainState {
+public:
+    TerrainState() = default;
     TerrainCharacteristics action{}; /*!< 変化条件をFF_*のIDで指定 */
     std::string result_tag{}; /*!< 変化先ID */
     FEAT_IDX result{}; /*!< 変化先ID */
 };
 
 /*!
- * @struct terrain_type
- * @brief 地形情報の構造体 / Information about terrain "features"
+ * @brief 地形情報の構造体
  */
-struct terrain_type {
+class TerrainType {
+public:
+    TerrainType() = default;
     FEAT_IDX idx{};
     std::string name; /*!< 地形名 */
     std::string text; /*!< 地形説明 */
@@ -44,7 +46,7 @@ struct terrain_type {
     FEAT_IDX destroyed{}; /*!< *破壊*に巻き込まれた時の地形移行先(未実装?) / Default destroyed state */
     EnumClassFlagGroup<TerrainCharacteristics> flags{}; /*!< 地形の基本特性ビット配列 / Flags */
     int16_t priority{}; /*!< 縮小表示で省略する際の表示優先度 / Map priority */
-    feature_state state[MAX_FEAT_STATES]{}; /*!< feature_state テーブル */
+    TerrainState state[MAX_FEAT_STATES]{}; /*!< TerrainState テーブル */
     FEAT_SUBTYPE subtype{}; /*!< 副特性値 */
     FEAT_POWER power{}; /*!< 地形強度 */
     TERM_COLOR d_attr[F_LIT_MAX]{}; /*!< デフォルトの地形シンボルカラー / Default feature attribute */
@@ -53,7 +55,7 @@ struct terrain_type {
     char x_char[F_LIT_MAX]{}; /*!< 設定変更後の地形シンボルアルファベット / Desired feature character */
 };
 
-extern std::vector<terrain_type> terrains_info;
+extern std::vector<TerrainType> terrains_info;
 
 /*** Terrain feature variables ***/
 extern FEAT_IDX feat_none;
@@ -119,7 +121,7 @@ bool is_closed_door(PlayerType *player_ptr, FEAT_IDX feat);
 bool is_trap(PlayerType *player_ptr, FEAT_IDX feat);
 void apply_default_feat_lighting(TERM_COLOR *f_attr, char *f_char);
 bool is_ascii_graphics(char x);
-bool permanent_wall(terrain_type *f_ptr);
+bool permanent_wall(TerrainType *f_ptr);
 FEAT_IDX feat_locked_door_random(int door_type);
 FEAT_IDX feat_jammed_door_random(int door_type);
 void cave_set_feat(PlayerType *player_ptr, POSITION y, POSITION x, FEAT_IDX feat);
index ad913da..95cbe73 100644 (file)
@@ -79,7 +79,7 @@ bool new_player_spot(PlayerType *player_ptr)
     int max_attempts = 10000;
 
     grid_type *g_ptr;
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
 
     auto *floor_ptr = player_ptr->current_floor_ptr;
     while (max_attempts--) {
@@ -807,7 +807,7 @@ void cave_alter_feat(PlayerType *player_ptr, POSITION y, POSITION x, TerrainChar
     cave_set_feat(player_ptr, y, x, newfeat);
 
     if (!(terrain_action_flags[enum2i(action)] & FAF_NO_DROP)) {
-        terrain_type *old_f_ptr = &terrains_info[oldfeat];
+        TerrainType *old_f_ptr = &terrains_info[oldfeat];
         auto *f_ptr = &terrains_info[newfeat];
         bool found = false;
 
@@ -831,7 +831,7 @@ void cave_alter_feat(PlayerType *player_ptr, POSITION y, POSITION x, TerrainChar
     }
 
     if (terrain_action_flags[enum2i(action)] & FAF_CRASH_GLASS) {
-        terrain_type *old_f_ptr = &terrains_info[oldfeat];
+        TerrainType *old_f_ptr = &terrains_info[oldfeat];
 
         if (old_f_ptr->flags.has(TerrainCharacteristics::GLASS) && w_ptr->character_dungeon) {
             project(player_ptr, PROJECT_WHO_GLASS_SHARDS, 1, y, x, std::min(floor_ptr->dun_level, 100) / 4, AttributeType::SHARDS,
index d4ef2c2..61bd0af 100644 (file)
@@ -18,12 +18,12 @@ static bool feat_tag_is_not_found = false;
 
 /*!
  * @brief テキストトークンを走査してフラグを一つ得る(地形情報向け) /
- * Grab one flag in an terrain_type from a textual string
+ * Grab one flag in an TerrainType from a textual string
  * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
  * @param what 参照元の文字列ポインタ
  * @return 見つけたらtrue
  */
-static bool grab_one_feat_flag(terrain_type *f_ptr, std::string_view what)
+static bool grab_one_feat_flag(TerrainType *f_ptr, std::string_view what)
 {
     if (EnumClassFlagGroup<TerrainCharacteristics>::grab_one_flag(f_ptr->flags, f_info_flags, what)) {
         return true;
@@ -35,13 +35,13 @@ static bool grab_one_feat_flag(terrain_type *f_ptr, std::string_view what)
 
 /*!
  * @brief テキストトークンを走査してフラグ(ステート)を一つ得る(地形情報向け2) /
- * Grab an action in an terrain_type from a textual string
+ * Grab an action in an TerrainType from a textual string
  * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
  * @param what 参照元の文字列ポインタ
  * @param count ステートの保存先ID
  * @return 見つけたらtrue
  */
-static bool grab_one_feat_action(terrain_type *f_ptr, std::string_view what, int count)
+static bool grab_one_feat_action(TerrainType *f_ptr, std::string_view what, int count)
 {
     if (auto it = f_info_flags.find(what); it != f_info_flags.end()) {
         f_ptr->state[count].action = it->second;
@@ -60,7 +60,7 @@ static bool grab_one_feat_action(terrain_type *f_ptr, std::string_view what, int
  */
 errr parse_terrains_info(std::string_view buf, angband_header *)
 {
-    static terrain_type *f_ptr = nullptr;
+    static TerrainType *f_ptr = nullptr;
     const auto &tokens = str_split(buf, ':', false, 10);
 
     if (tokens[0] == "N") {
index 0be4952..3e28f02 100644 (file)
@@ -98,7 +98,7 @@ static errr interpret_k_token(char *buf)
  */
 static errr decide_feature_type(int i, int num, char **zz)
 {
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     f_ptr = &terrains_info[i];
 
     TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], nullptr, 0);
index fa031ca..8b2092b 100644 (file)
@@ -159,7 +159,7 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
     char *cur_char_ptr;
     while (!flag) {
         char ch;
-        terrain_type *f_ptr;
+        TerrainType *f_ptr;
 
         if (redraw) {
             clear_from(0);
index 4ffbbdb..80c82c8 100644 (file)
@@ -43,7 +43,7 @@
 #include "util/bit-flags-calculator.h"
 #include "view/display-messages.h"
 
-static bool check_hp_for_feat_destruction(terrain_type *f_ptr, monster_type *m_ptr)
+static bool check_hp_for_feat_destruction(TerrainType *f_ptr, monster_type *m_ptr)
 {
     return f_ptr->flags.has_not(TerrainCharacteristics::GLASS) || monraces_info[m_ptr->r_idx].behavior_flags.has(MonsterBehaviorType::STUPID) || (m_ptr->hp >= std::max(m_ptr->maxhp / 3, 200));
 }
@@ -62,7 +62,7 @@ static bool process_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, mon
     auto *r_ptr = &monraces_info[m_ptr->r_idx];
     grid_type *g_ptr;
     g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     f_ptr = &terrains_info[g_ptr->feat];
     if (player_bold(player_ptr, ny, nx)) {
         turn_flags_ptr->do_move = true;
@@ -110,7 +110,7 @@ static bool bash_normal_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr,
     auto *r_ptr = &monraces_info[m_ptr->r_idx];
     grid_type *g_ptr;
     g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     f_ptr = &terrains_info[g_ptr->feat];
     turn_flags_ptr->do_move = false;
     if ((r_ptr->behavior_flags.has_not(MonsterBehaviorType::OPEN_DOOR)) || f_ptr->flags.has_not(TerrainCharacteristics::OPEN) || (m_ptr->is_pet() && ((player_ptr->pet_extra_flags & PF_OPEN_DOORS) == 0))) {
@@ -140,7 +140,7 @@ static bool bash_normal_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr,
  * @param g_ptr グリッドへの参照ポインタ
  * @param f_ptr 地形への参照ポインタ
  */
-static void bash_glass_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, terrain_type *f_ptr, bool may_bash)
+static void bash_glass_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, TerrainType *f_ptr, bool may_bash)
 {
     auto *r_ptr = &monraces_info[m_ptr->r_idx];
     if (!may_bash || (r_ptr->behavior_flags.has_not(MonsterBehaviorType::BASH_DOOR)) || f_ptr->flags.has_not(TerrainCharacteristics::BASH) || (m_ptr->is_pet() && ((player_ptr->pet_extra_flags & PF_OPEN_DOORS) == 0))) {
@@ -184,7 +184,7 @@ static bool process_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, mon
         return true;
     }
 
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     f_ptr = &terrains_info[g_ptr->feat];
     bool may_bash = bash_normal_door(player_ptr, turn_flags_ptr, m_ptr, ny, nx);
     bash_glass_door(player_ptr, turn_flags_ptr, m_ptr, f_ptr, may_bash);
@@ -310,7 +310,7 @@ static bool process_post_dig_wall(PlayerType *player_ptr, turn_flags *turn_flags
     auto *r_ptr = &monraces_info[m_ptr->r_idx];
     grid_type *g_ptr;
     g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     f_ptr = &terrains_info[g_ptr->feat];
     if (!turn_flags_ptr->did_kill_wall || !turn_flags_ptr->do_move) {
         return true;
@@ -429,7 +429,7 @@ bool process_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr
         }
 
         turn_flags_ptr->do_turn = true;
-        terrain_type *f_ptr;
+        TerrainType *f_ptr;
         f_ptr = &terrains_info[g_ptr->feat];
         if (f_ptr->flags.has(TerrainCharacteristics::TREE) && r_ptr->feature_flags.has_not(MonsterFeatureType::CAN_FLY) && (r_ptr->wilderness_flags.has_not(MonsterWildernessType::WILD_WOOD))) {
             m_ptr->energy_need += ENERGY_NEED();
index 1659f06..20383cd 100644 (file)
@@ -37,7 +37,7 @@ bool eat_rock(PlayerType *player_ptr)
     POSITION x = player_ptr->x + ddx[dir];
     grid_type *g_ptr;
     g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
-    terrain_type *f_ptr, *mimic_f_ptr;
+    TerrainType *f_ptr, *mimic_f_ptr;
     f_ptr = &terrains_info[g_ptr->feat];
     mimic_f_ptr = &terrains_info[g_ptr->get_feat_mimic()];
 
index 1a41e1f..f8907d2 100644 (file)
@@ -141,7 +141,7 @@ bool move_player_effect(PlayerType *player_ptr, POSITION ny, POSITION nx, BIT_FL
     auto *g_ptr = &floor_ptr->grid_array[ny][nx];
     grid_type *oc_ptr = &floor_ptr->grid_array[oy][ox];
     auto *f_ptr = &terrains_info[g_ptr->feat];
-    terrain_type *of_ptr = &terrains_info[oc_ptr->feat];
+    TerrainType *of_ptr = &terrains_info[oc_ptr->feat];
 
     if (!(mpe_mode & MPE_STAYING)) {
         MONSTER_IDX om_idx = oc_ptr->m_idx;
index 1dfc733..dfc34b1 100644 (file)
@@ -367,7 +367,7 @@ void add_outer_wall(PlayerType *player_ptr, POSITION x, POSITION y, int light, P
     }
 
     g_ptr->info |= CAVE_ROOM;
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     f_ptr = &terrains_info[g_ptr->feat];
     if (g_ptr->is_floor()) {
         for (int i = -1; i <= 1; i++) {
index 002ee9e..99b4157 100644 (file)
@@ -146,7 +146,7 @@ static void build_stores(PlayerType *player_ptr, POSITION ltcy, POSITION ltcx, S
         }
 
         if (auto it = std::find_if(terrains_info.begin(), terrains_info.end(),
-                [subtype = stores[i]](const terrain_type &f_ref) {
+                [subtype = stores[i]](const TerrainType &f_ref) {
                     return f_ref.flags.has(TerrainCharacteristics::STORE) && (i2enum<StoreSaleType>(static_cast<int>(f_ref.subtype)) == subtype);
                 });
             it != terrains_info.end()) {
index 8383a70..bc0d610 100644 (file)
@@ -84,7 +84,7 @@ void wiz_lite(PlayerType *player_ptr, bool ninja)
 
             /* Feature code (applying "mimic" field) */
             FEAT_IDX feat = g_ptr->get_feat_mimic();
-            terrain_type *f_ptr;
+            TerrainType *f_ptr;
             f_ptr = &terrains_info[feat];
 
             /* Scan all neighbors */
@@ -205,7 +205,7 @@ void map_area(PlayerType *player_ptr, POSITION range)
 
             /* Feature code (applying "mimic" field) */
             FEAT_IDX feat = g_ptr->get_feat_mimic();
-            terrain_type *f_ptr;
+            TerrainType *f_ptr;
             f_ptr = &terrains_info[feat];
 
             /* Memorize normal features */
index 23dfe34..4594ee2 100644 (file)
@@ -69,7 +69,7 @@ struct eg_type {
     monster_type *m_ptr;
     OBJECT_IDX next_o_idx;
     FEAT_IDX feat;
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     concptr name;
 };
 
index db88203..b34e27f 100644 (file)
@@ -99,7 +99,7 @@ static void image_random(TERM_COLOR *ap, char *cp)
  * 周り全てが壁に囲まれている壁についてはオプション状態による。
  * 1か所でも空きがあるか、壁ではない地形、金を含む地形、永久岩は表示。
  */
-static bool is_revealed_wall(floor_type *floor_ptr, terrain_type *f_ptr, POSITION y, POSITION x)
+static bool is_revealed_wall(floor_type *floor_ptr, TerrainType *f_ptr, POSITION y, POSITION x)
 {
     if (view_hidden_walls) {
         if (view_unsafe_walls) {
@@ -128,7 +128,7 @@ static bool is_revealed_wall(floor_type *floor_ptr, terrain_type *f_ptr, POSITIO
         }
 
         FEAT_IDX f_idx = floor_ptr->grid_array[dy][dx].feat;
-        terrain_type *n_ptr = &terrains_info[f_idx];
+        TerrainType *n_ptr = &terrains_info[f_idx];
         if (n_ptr->flags.has(TerrainCharacteristics::WALL)) {
             n++;
         }
index 0bc94ed..689257b 100644 (file)
@@ -596,7 +596,7 @@ static void display_floor_item_list(PlayerType *player_ptr, const int y, const i
             sprintf(line, _("(X:%03d Y:%03d) %sの足元の発見済みアイテム一覧", "Found items at (%03d,%03d) under %s"), x, y, r_ptr->name.c_str());
         }
     } else {
-        const terrain_type *const f_ptr = &terrains_info[g_ptr->feat];
+        const TerrainType *const f_ptr = &terrains_info[g_ptr->feat];
         concptr fn = f_ptr->name.c_str();
         char buf[512];
 
index 48663c6..0c317d5 100644 (file)
@@ -519,7 +519,7 @@ void wiz_create_feature(PlayerType *player_ptr)
 
     cave_set_feat(player_ptr, y, x, static_cast<FEAT_IDX>(f_val1));
     g_ptr->mimic = (int16_t)f_val2;
-    terrain_type *f_ptr;
+    TerrainType *f_ptr;
     f_ptr = &terrains_info[g_ptr->get_feat_mimic()];
 
     if (f_ptr->flags.has(TerrainCharacteristics::RUNE_PROTECTION) || f_ptr->flags.has(TerrainCharacteristics::RUNE_EXPLOSION)) {