0, 0, 0, 1
};
- /** Matrix and offset used for value-only display inversion. */
+ /**
+ * Matrix and offset used for luminance inversion. Represents a transform
+ * from RGB to YIQ color space, rotation around the Y axis by 180 degrees,
+ * transform back to RGB color space, and subtraction from 1. The last row
+ * represents a non-multiplied addition, see surfaceflinger's ProgramCache
+ * for full implementation details.
+ */
private static final float[] INVERSION_MATRIX_VALUE_ONLY = new float[] {
- 0, -.5f, -.5f, 0,
- -.5f, 0, -.5f, 0,
- -.5f, -.5f, 0, 0,
- 1, 1, 1, 1
+ 0.402f, -0.598f, -0.599f, 0,
+ -1.174f, -0.174f, -1.175f, 0,
+ -0.228f, -0.228f, 0.772f, 0,
+ 1, 1, 1, 1
};
/** Default inversion mode for display color correction. */