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holy shit map rendering is working PERFECTLY!!!!!!!!!! wwww
author
sparky4
<sparky4@cock.li>
Sun, 29 Mar 2015 13:37:44 +0000
(08:37 -0500)
committer
sparky4
<sparky4@cock.li>
Sun, 29 Mar 2015 13:37:44 +0000
(08:37 -0500)
modified: scroll.exe
modified: src/scroll.c
scroll.exe
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src/scroll.c
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diff --git
a/scroll.exe
b/scroll.exe
index
6cd65d7
..
2a6da73
100644
(file)
Binary files a/scroll.exe and b/scroll.exe differ
diff --git
a/src/scroll.c
b/src/scroll.c
index
611e59a
..
f58dbb8
100644
(file)
--- a/
src/scroll.c
+++ b/
src/scroll.c
@@
-185,7
+185,7
@@
void main() {
//printf("1: %d\n", paloffset);
map.tiles->data->offset=(paloffset/3);
modexPalUpdate(map.tiles->data->palette, &paloffset);
-
printf("wwww:
%d\n", map.tiles->data->offset);
+
//printf("wwww:
%d\n", map.tiles->data->offset);
bufSize = (map.tiles->data->width * map.tiles->data->height);
for(lq=0; lq<bufSize; lq++)
{