" P-A: on the lanes.\n" +\r
" P-B: under the hit bar.\n" +\r
" OFF: no judgement mark.",\r
- new string[] { "P-A", "P-B", "OFF" } );\r
+ new string[] { "OFF", "P-A", "P-B" } );\r
this.list項目リスト.Add( this.iDrumsPosition );\r
\r
//this.iDrumsJudgeDispPriority = new CItemList( "JudgePriority", CItemBase.Eパネル種別.通常, (int) CDTXMania.ConfigIni.e判定表示優先度.Drums,\r
"ギターの判定文字の表示位置を指定\n" +\r
"します。\n" +\r
" P-A: レーン上\n" +\r
- " P-B: COMBO の下\n" +\r
- " P-C: 判定ラインの上\n" +\r
+ " P-B: 判定ラインの上\n" +\r
+ " P-C: COMBO の下\n" +\r
" OFF: 表示しない",\r
"The position to show judgement mark.\n" +\r
"(Perfect, Great, ...)\n" +\r
"\n" +\r
" P-A: on the lanes.\n" +\r
- " P-B: under the COMBO indication.\n" +\r
- " P-C: over the hit bar.\n" +\r
+ " P-B: over the hit bar.\n" +\r
+ " P-C: under the COMBO indication.\n" +\r
" OFF: no judgement mark.",\r
- new string[] { "P-A", "P-B", "P-C", "OFF" } );\r
+ new string[] { "OFF", "P-A", "P-B", "P-C" } );\r
this.list項目リスト.Add( this.iGuitarPosition );\r
\r
//this.iGuitarJudgeDispPriority = new CItemList( "JudgePriority", CItemBase.Eパネル種別.通常, (int) CDTXMania.ConfigIni.e判定表示優先度.Guitar,\r
"ベースの判定文字の表示位置を指定\n" +\r
"します。\n" +\r
" P-A: レーン上\n" +\r
- " P-B: COMBO の下\n" +\r
- " P-C: 判定ラインの上\n" +\r
+ " P-B: 判定ラインの上\n" +\r
+ " P-C: COMBO の下\n" +\r
" OFF: 表示しない",\r
"The position to show judgement mark.\n" +\r
"(Perfect, Great, ...)\n" +\r
"\n" +\r
" P-A: on the lanes.\n" +\r
- " P-B: under the COMBO indication.\n" +\r
- " P-C: over the hit bar.\n" +\r
+ " P-B: over the hit bar.\n" +\r
+ " P-C: under the COMBO indication.\n" +\r
" OFF: no judgement mark.",\r
- new string[] { "P-A", "P-B", "P-C", "OFF" } );\r
+ new string[] { "OFF", "P-A", "P-B", "P-C" } );\r
this.list項目リスト.Add( this.iBassPosition );\r
\r
//this.iBassJudgeDispPriority = new CItemList( "JudgePriority", CItemBase.Eパネル種別.通常, (int) CDTXMania.ConfigIni.e判定表示優先度.Bass,\r
sw.WriteLine( "; TIGHT mode. 0=OFF, 1=ON " );\r
sw.WriteLine( "DrumsTight={0}", this.bTight ? 1 : 0 );\r
sw.WriteLine();\r
- sw.WriteLine( "; ドラム判定文字表示位置(0:レーン上,1:判定ライン上,2:表示OFF)" );\r
+ sw.WriteLine( "; ドラム判定文字表示位置(0:表示OFF, 1:レーン上, 2:判定ライン上)" );\r
+ sw.WriteLine( "; Drums Judgement display position (0:OFF, 1:on the lane, 2:over the judge line)" );\r
sw.WriteLine( "DrumsPosition={0}", (int) this.判定文字表示位置.Drums );\r
sw.WriteLine();\r
- sw.WriteLine( "; ギター判定文字表示位置(0:レーン上,1:コンボ下,2:判定ライン上,3:表示OFF)" );\r
- sw.WriteLine( "; Guitar Judgement display position (0:on the lane, 1:under combo, 2:over the judge line, 3:OFF" );\r
+ sw.WriteLine( "; ギター判定文字表示位置(0:表示IFF, 1:レーン上, 2:判定ライン上, 3:コンボ下)" );\r
+ sw.WriteLine( "; Guitar Judgement display position (0:OFF, 1:on the lane, 2:over the judge line, 3:under combo)" );\r
sw.WriteLine( "GuitarPosition={0}", (int) this.判定文字表示位置.Guitar );\r
sw.WriteLine();\r
- sw.WriteLine( "; ベース判定文字表示位置(0:レーン上,1:コンボ下,2:判定ライン上,3:表示OFF)" );\r
- sw.WriteLine( "; Bass Judgement display position (0:on the lane, 1:under combo, 2:over the judge line, 3:OFF" );\r
+ sw.WriteLine( "; ベース判定文字表示位置(0:表示OFF, 1:レーン上, 2:判定ライン上, 3:コンボ下)" );\r
+ sw.WriteLine( "; Bass Judgement display position (0:OFF, 1:on the lane, 2:over the judge line, 3:under combo)" );\r
sw.WriteLine( "BassPosition={0}", (int) this.判定文字表示位置.Bass );\r
sw.WriteLine();\r
sw.WriteLine( "; ドラム譜面スクロール速度(0:x0.5, 1:x1.0, 2:x1.5,…,1999:x1000.0)" );\r