Change-Id: Iae8548c3aa7379f043be3318e59ed39b531e2f07
Reviewed-on: https://swiftshader-review.googlesource.com/5440
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
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Structurally there are four major layers:\r
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-![API, Renderer, Reactor, JIT](./ArchitectureLayers.png "Architecture Layers")\r
+![API, Renderer, Reactor, JIT](/docs/ArchitectureLayers.png "Architecture Layers")\r
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The API layer is an implementation of a graphics API, such as OpenGL (ES) or Direct3D, on top of the Renderer interface. It is responsible for managing API-level resources and rendering state, as well as compiling high-level shaders to bytecode form. \r
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