NOTE: Cannot get vector pinball to work. I get the following error. Not sure how to fix!?
"Warning: The referenced library 'gdx-backend-ios.dll' is not used from any code, skipping extraction of content resources. (gdx-vectorpinball-ios)"
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Release|iPhoneSimulator" />
- <MonoDevelop.Ide.Workbench ActiveDocument="gdx-invaders-ios/Main.cs">
+ <MonoDevelop.Ide.Workbench ActiveDocument="gdx-invaders-ios/Info.plist">
<Files>
<File FileName="gdx-invaders-ios/Main.cs" Line="8" Column="20" />
<File FileName="gdx-invaders-ios/Info.plist" />
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
+ <key>CFBundleDisplayName</key>
+ <string>Invaders</string>
<key>MinimumOSVersion</key>
<string>3.2</string>
<key>UIDeviceFamily</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
+ <string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
+ <string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
<ProjectGuid>{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
- <RootNamespace>superjumperios</RootNamespace>
+ <RootNamespace>invaders</RootNamespace>
<AssemblyName>superjumperios</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<ItemGroup>
<Content Include="..\..\gdx-invaders-android\assets\data\droid.png">
<Link>data\droid.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\explode.png">
<Link>data\explode.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\font10.png">
<Link>data\font10.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\font16.png">
<Link>data\font16.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\invader.png">
<Link>data\invader.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\knight.jpg">
<Link>data\knight.jpg</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\planet.jpg">
<Link>data\planet.jpg</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\ship.png">
<Link>data\ship.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\title.png">
<Link>data\title.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\8.12.mp3">
<Link>data\8.12.mp3</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\block.obj">
<Link>data\block.obj</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\block.wings">
<Link>data\block.wings</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\explosion.ogg">
- <Link>data\explosion.ogg</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\font.ttf">
<Link>data\font.ttf</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\font10.fnt">
<Link>data\font10.fnt</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\font16.fnt">
<Link>data\font16.fnt</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\invader.obj">
<Link>data\invader.obj</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\invader.wings">
<Link>data\invader.wings</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\knight.md2">
<Link>data\knight.md2</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\playfield.wings">
<Link>data\playfield.wings</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\ship.obj">
<Link>data\ship.obj</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\ship.wings">
<Link>data\ship.wings</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\shot.obj">
<Link>data\shot.obj</Link>
- </Content>
- <Content Include="..\..\gdx-invaders-android\assets\data\shot.ogg">
- <Link>data\shot.ogg</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\shot.wings">
<Link>data\shot.wings</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\shaders\color-fs.glsl">
<Link>data\shaders\color-fs.glsl</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\shaders\color-vs.glsl">
<Link>data\shaders\color-vs.glsl</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\shaders\light-tex-fs.glsl">
<Link>data\shaders\light-tex-fs.glsl</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\shaders\light-tex-vs.glsl">
<Link>data\shaders\light-tex-vs.glsl</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\shaders\tex-fs.glsl">
<Link>data\shaders\tex-fs.glsl</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\gdx-invaders-android\assets\data\shaders\tex-vs.glsl">
<Link>data\shaders\tex-vs.glsl</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="..\..\gdx-invaders-android\assets\data\explosion.wav">
+ <Link>data\explosion.wav</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="..\..\gdx-invaders-android\assets\data\shot.wav">
+ <Link>data\shot.wav</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
\ No newline at end of file
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Release|iPhoneSimulator" />
- <MonoDevelop.Ide.Workbench ActiveDocument="superjumper-ios/Main.cs">
+ <MonoDevelop.Ide.Workbench ActiveDocument="superjumper-ios/Info.plist">
<Files>
<File FileName="superjumper-ios/Main.cs" Line="8" Column="11" />
+ <File FileName="superjumper-ios/Info.plist" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
+ <key>CFBundleDisplayName</key>
+ <string>superjumper</string>
<key>MinimumOSVersion</key>
<string>3.2</string>
<key>UIDeviceFamily</key>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
+ <string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
+ <string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
</dict>
</plist>
<ItemGroup>
<Content Include="..\..\superjumper-android\assets\data\background.png">
<Link>data\background.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\superjumper-android\assets\data\font.png">
<Link>data\font.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\superjumper-android\assets\data\help.png">
<Link>data\help.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\superjumper-android\assets\data\help1.png">
<Link>data\help1.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\superjumper-android\assets\data\help2.png">
<Link>data\help2.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\superjumper-android\assets\data\help3.png">
<Link>data\help3.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\superjumper-android\assets\data\help4.png">
<Link>data\help4.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\superjumper-android\assets\data\help5.png">
<Link>data\help5.png</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\superjumper-android\assets\data\items.png">
<Link>data\items.png</Link>
- </Content>
- <Content Include="..\..\superjumper-android\assets\data\click.ogg">
- <Link>data\click.ogg</Link>
- </Content>
- <Content Include="..\..\superjumper-android\assets\data\coin.ogg">
- <Link>data\coin.ogg</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\superjumper-android\assets\data\font.fnt">
<Link>data\font.fnt</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="..\..\superjumper-android\assets\data\music.mp3">
+ <Link>data\music.mp3</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
- <Content Include="..\..\superjumper-android\assets\data\highjump.ogg">
- <Link>data\highjump.ogg</Link>
+ <Content Include="..\..\superjumper-android\assets\data\click.wav">
+ <Link>data\click.wav</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
- <Content Include="..\..\superjumper-android\assets\data\hit.ogg">
- <Link>data\hit.ogg</Link>
+ <Content Include="..\..\superjumper-android\assets\data\coin.wav">
+ <Link>data\coin.wav</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
- <Content Include="..\..\superjumper-android\assets\data\jump.ogg">
- <Link>data\jump.ogg</Link>
+ <Content Include="..\..\superjumper-android\assets\data\highjump.wav">
+ <Link>data\highjump.wav</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
- <Content Include="..\..\superjumper-android\assets\data\music.mp3">
- <Link>data\music.mp3</Link>
+ <Content Include="..\..\superjumper-android\assets\data\hit.wav">
+ <Link>data\hit.wav</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <Content Include="..\..\superjumper-android\assets\data\jump.wav">
+ <Link>data\jump.wav</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
\ No newline at end of file
<MonoDevelop.Ide.Workbench ActiveDocument="gdx-vectorpinball-ios/Main.cs">
<Files>
<File FileName="gdx-vectorpinball-ios/Main.cs" Line="8" Column="11" />
- <File FileName="gdx-vectorpinball-ios/Info.plist" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
+ <key>CFBundleDisplayName</key>
+ <string>vectorpinpall</string>
<key>MinimumOSVersion</key>
<string>3.2</string>
<key>UIDeviceFamily</key>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
- <string>UIInterfaceOrientationLandscapeLeft</string>
- <string>UIInterfaceOrientationLandscapeRight</string>
+ <string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
- <string>UIInterfaceOrientationLandscapeLeft</string>
- <string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
<ProjectGuid>{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
- <RootNamespace>superjumperios</RootNamespace>
- <AssemblyName>superjumperios</AssemblyName>
+ <RootNamespace>vectorpinball</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>True</DebugSymbols>
<Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../gdx-vectorpinball/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="vectorpinball.dll" -DEXCLUDE="**/BouncyDesktop.java" -v" workingdir="${ProjectDir}" />
</CustomCommands>
</CustomCommands>
+ <AssemblyName>vectorpinball</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../gdx-vectorpinball/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="vectorpinball.dll" -DEXCLUDE="**/BouncyDesktop.java" -v" workingdir="${ProjectDir}" />
</CustomCommands>
</CustomCommands>
+ <AssemblyName>vectorpinball</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
<MtouchDebug>True</MtouchDebug>
<MtouchProfiling>True</MtouchProfiling>
<MtouchI18n>west</MtouchI18n>
+ <AssemblyName>superjumperios</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<IpaPackageName />
<MtouchI18n>west</MtouchI18n>
<MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
+ <AssemblyName>superjumperios</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<BuildIpa>True</BuildIpa>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchI18n />
+ <AssemblyName>superjumperios</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Distribution</CodesignKey>
+ <AssemblyName>superjumperios</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<ItemGroup>
<Content Include="..\..\gdx-vectorpinball-android\assets\data\field_layout.json">
<Link>data\field_layout.json</Link>
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
\ No newline at end of file