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radeonsi/gfx9: workaround for INTERP with indirect indexing
authorMarek Olšák <marek.olsak@amd.com>
Fri, 13 Apr 2018 21:15:06 +0000 (17:15 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 27 Apr 2018 21:56:04 +0000 (17:56 -0400)
and clean up the conditions.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
src/gallium/drivers/radeonsi/si_get.c

index cb28920..04ab0f4 100644 (file)
@@ -477,12 +477,19 @@ static int si_get_shader_param(struct pipe_screen* pscreen,
 
        case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
                /* TODO: Indirect indexing of GS inputs is unimplemented. */
-               return shader != PIPE_SHADER_GEOMETRY &&
-                      (sscreen->llvm_has_working_vgpr_indexing ||
-                       /* TCS and TES load inputs directly from LDS or
-                        * offchip memory, so indirect indexing is trivial. */
-                       shader == PIPE_SHADER_TESS_CTRL ||
-                       shader == PIPE_SHADER_TESS_EVAL);
+               if (shader == PIPE_SHADER_GEOMETRY)
+                       return 0;
+
+               if (shader == PIPE_SHADER_VERTEX &&
+                   !sscreen->llvm_has_working_vgpr_indexing)
+                       return 0;
+
+               /* TCS and TES load inputs directly from LDS or offchip
+                * memory, so indirect indexing is always supported.
+                * PS has to support indirect indexing, because we can't
+                * lower that to TEMPs for INTERP instructions.
+                */
+               return 1;
 
        case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
                return sscreen->llvm_has_working_vgpr_indexing ||