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radeonsi: fix a regression in integer cube map handling
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 29 Sep 2017 09:21:01 +0000 (11:21 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Mon, 2 Oct 2017 10:17:15 +0000 (12:17 +0200)
A recent commit fixed the case of 8888 integer cube maps, which need the
workaround of replacing the data format with USCALED/SSCALED. However,
this broke the case of non-8888 integer cube maps; those still need the
fix of shifting the texture coordinates.

Fixes KHR-GL45.texture_gather.plain-gather-int-cube-array and similar.

Fixes: 6fb0c1013b35 ("radeonsi: workaround for gather4 on integer cube maps")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c

index be92044..0863876 100644 (file)
@@ -1722,6 +1722,7 @@ si_lower_gather4_integer(struct si_shader_context *ctx,
                         enum tgsi_return_type return_type)
 {
        LLVMBuilderRef builder = ctx->gallivm.builder;
+       LLVMValueRef wa_8888 = NULL;
        LLVMValueRef coord = args->addr;
        LLVMValueRef half_texel[2];
        /* Texture coordinates start after:
@@ -1739,7 +1740,6 @@ si_lower_gather4_integer(struct si_shader_context *ctx,
                LLVMValueRef formats;
                LLVMValueRef data_format;
                LLVMValueRef wa_formats;
-               LLVMValueRef wa;
 
                formats = LLVMBuildExtractElement(builder, args->resource, ctx->i32_1, "");
 
@@ -1747,9 +1747,10 @@ si_lower_gather4_integer(struct si_shader_context *ctx,
                                            LLVMConstInt(ctx->i32, 20, false), "");
                data_format = LLVMBuildAnd(builder, data_format,
                                           LLVMConstInt(ctx->i32, (1u << 6) - 1, false), "");
-               wa = LLVMBuildICmp(builder, LLVMIntEQ, data_format,
-                                  LLVMConstInt(ctx->i32, V_008F14_IMG_DATA_FORMAT_8_8_8_8, false),
-                                  "");
+               wa_8888 = LLVMBuildICmp(
+                       builder, LLVMIntEQ, data_format,
+                       LLVMConstInt(ctx->i32, V_008F14_IMG_DATA_FORMAT_8_8_8_8, false),
+                       "");
 
                uint32_t wa_num_format =
                        return_type == TGSI_RETURN_TYPE_UINT ?
@@ -1761,19 +1762,24 @@ si_lower_gather4_integer(struct si_shader_context *ctx,
                wa_formats = LLVMBuildOr(builder, wa_formats,
                                        LLVMConstInt(ctx->i32, wa_num_format, false), "");
 
-               formats = LLVMBuildSelect(builder, wa, wa_formats, formats, "");
+               formats = LLVMBuildSelect(builder, wa_8888, wa_formats, formats, "");
                args->resource = LLVMBuildInsertElement(
                        builder, args->resource, formats, ctx->i32_1, "");
-
-               return wa;
        }
 
        if (target == TGSI_TEXTURE_RECT ||
            target == TGSI_TEXTURE_SHADOWRECT) {
+               assert(!wa_8888);
                half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5);
        } else {
                struct tgsi_full_instruction txq_inst = {};
                struct lp_build_emit_data txq_emit_data = {};
+               struct lp_build_if_state if_ctx;
+
+               if (wa_8888) {
+                       /* Skip the texture size query entirely if we don't need it. */
+                       lp_build_if(&if_ctx, &ctx->gallivm, LLVMBuildNot(builder, wa_8888, ""));
+               }
 
                /* Query the texture size. */
                txq_inst.Texture.Texture = target;
@@ -1796,6 +1802,18 @@ si_lower_gather4_integer(struct si_shader_context *ctx,
                        half_texel[c] = LLVMBuildFMul(builder, half_texel[c],
                                                      LLVMConstReal(ctx->f32, -0.5), "");
                }
+
+               if (wa_8888) {
+                       lp_build_endif(&if_ctx);
+
+                       LLVMBasicBlockRef bb[2] = { if_ctx.true_block, if_ctx.entry_block };
+
+                       for (c = 0; c < 2; c++) {
+                               LLVMValueRef values[2] = { half_texel[c], ctx->ac.f32_0 };
+                               half_texel[c] = ac_build_phi(&ctx->ac, ctx->f32, 2,
+                                                            values, bb);
+                       }
+               }
        }
 
        for (c = 0; c < 2; c++) {
@@ -1811,7 +1829,7 @@ si_lower_gather4_integer(struct si_shader_context *ctx,
 
        args->addr = coord;
 
-       return NULL;
+       return wa_8888;
 }
 
 /* The second half of the cube texture 8_8_8_8 integer workaround: adjust the