static void curse_cowardice(PlayerType *player_ptr)
{
- if (player_ptr->cursed.has_not(CurseTraitType::COWARDICE))
+ if (player_ptr->cursed.has_not(CurseTraitType::COWARDICE)) {
return;
+ }
- object_type *o_ptr;
- o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::COWARDICE);
- int chance = 1500;
+ auto *o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::COWARDICE);
+ auto chance = 1500;
int duration = 13 + randint1(26);
-
if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
chance = 150;
duration *= 2;
}
- if (!one_in_(chance))
- return;
-
- if (has_resist_fear(player_ptr))
+ if (!one_in_(chance) || (has_resist_fear(player_ptr) != 0)) {
return;
+ }
disturb(player_ptr, false, true);
msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
*/
static void curse_berserk_rage(PlayerType *player_ptr)
{
- if (player_ptr->cursed.has_not(CurseTraitType::BERS_RAGE))
+ if (player_ptr->cursed.has_not(CurseTraitType::BERS_RAGE)) {
return;
+ }
- object_type *o_ptr;
- o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::BERS_RAGE);
- int chance = 1500;
+ auto *o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::BERS_RAGE);
+ auto chance = 1500;
int duration = 10 + randint1(player_ptr->lev);
if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
duration *= 2;
}
- if (!one_in_(chance))
+ if (!one_in_(chance)) {
return;
+ }
disturb(player_ptr, false, true);
msg_print(_("ウガァァア!", "RAAAAGHH!"));