}
/**
+ * Draw a cursor that's two tiles wide. For Japanese, that's used when
+ * the cursor points at a kanji character, irregardless of whether operating
+ * in big tile mode.
+ */
+static errr Term_bigcurs_cocoa(int x, int y)
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ AngbandContext *angbandContext = Term->data;
+
+ /* Get the tile */
+ NSRect rect = [angbandContext rectInImageForTileAtX:x Y:y];
+ rect.size.width += angbandContext->tileSize.width;
+
+ /* Lock focus and draw it */
+ [angbandContext lockFocus];
+ [[NSColor yellowColor] set];
+ NSFrameRectWithWidth(rect, 1);
+ [angbandContext unlockFocus];
+
+ /* Invalidate that rect */
+ [angbandContext setNeedsDisplayInBaseRect:rect];
+
+ /* Success */
+ [pool drain];
+ return 0;
+}
+
+/**
* Low level graphics (Assumes valid input)
*
* Erase "n" characters starting at (x,y)
newterm->xtra_hook = Term_xtra_cocoa;
newterm->wipe_hook = Term_wipe_cocoa;
newterm->curs_hook = Term_curs_cocoa;
+ newterm->bigcurs_hook = Term_bigcurs_cocoa;
newterm->text_hook = Term_text_cocoa;
newterm->pict_hook = Term_pict_cocoa;
/* newterm->mbcs_hook = Term_mbcs_cocoa; */