*
* <p class="note">This does Bitmap reading and decoding on the UI
* thread, which can cause a latency hiccup. If that's a concern,
- * consider using {@link #setImageDrawable(android.graphics.drawable.Drawable)} or
+ * consider using {@link #setImageDrawable(Drawable)} or
* {@link #setImageBitmap(android.graphics.Bitmap)} and
* {@link android.graphics.BitmapFactory} instead.</p>
*
- * @param uri The Uri of an image
+ * @param uri the Uri of an image, or {@code null} to clear the content
*/
@android.view.RemotableViewMethod
- public void setImageURI(Uri uri) {
+ public void setImageURI(@Nullable Uri uri) {
if (mResource != 0 ||
(mUri != uri &&
(uri == null || mUri == null || !uri.equals(mUri)))) {
/**
* Sets a drawable as the content of this ImageView.
*
- * @param drawable The drawable to set
+ * @param drawable the Drawable to set, or {@code null} to clear the
+ * content
*/
- public void setImageDrawable(Drawable drawable) {
+ public void setImageDrawable(@Nullable Drawable drawable) {
if (mDrawable != drawable) {
mResource = 0;
mUri = null;
/**
* Sets the content of this ImageView to the specified Icon.
*
- * <p class="note">Depending on the Icon type, this may do Bitmap reading and decoding
- * on the UI thread, which can cause UI jank. If that's a concern, consider using
+ * <p class="note">Depending on the Icon type, this may do Bitmap reading
+ * and decoding on the UI thread, which can cause UI jank. If that's a
+ * concern, consider using
* {@link Icon#loadDrawableAsync(Context, Icon.OnDrawableLoadedListener, Handler)}
- * and then {@link #setImageDrawable(android.graphics.drawable.Drawable)} instead.</p>
+ * and then {@link #setImageDrawable(android.graphics.drawable.Drawable)}
+ * instead.</p>
*
- * @param icon an Icon holding the desired image
+ * @param icon an Icon holding the desired image, or {@code null} to clear
+ * the content
*/
@android.view.RemotableViewMethod
- public void setImageIcon(Icon icon) {
- setImageDrawable(icon.loadDrawable(mContext));
+ public void setImageIcon(@Nullable Icon icon) {
+ setImageDrawable(icon == null ? null : icon.loadDrawable(mContext));
}
/**