} else if (can_resist && randint0(100) < r_ptr->level) {
msg_format(_("%^sには効果がなかった。", "%^s is unaffected."), pa_ptr->m_name);
} else {
- msg_format(_("%^sは朦朧としたようだ。", "%^s appears stuned."), pa_ptr->m_name);
+ msg_format(_("%^sは朦朧としたようだ。", "%^s appears stunned."), pa_ptr->m_name);
(void)set_monster_stunned(player_ptr, pa_ptr->m_idx, monster_stunned_remaining(pa_ptr->m_ptr) + 10 + randint0(player_ptr->lev) / 5);
}
}
rpi = rpi_type(_("幻惑の光", "Confusing Light"));
rpi.info = format("%s%d", KWD_POWER, rc_ptr->lvl * 4);
rpi.text = _("周辺のモンスターを減速・朦朧・混乱・朦朧・恐怖・睡眠させようとする。抵抗されると無効。",
- "Tries to make all monsters in your sight slowed, stuned, confused, scared, sleeped.");
+ "Tries to make all monsters in your sight slowed, stunned, confused, scared, sleeped.");
rpi.min_level = 40;
rpi.cost = 50;
rpi.stat = A_INT;
rpi = rpi_type(_("眩惑", "Dazzle"));
rpi.info = format("%s%d", KWD_POWER, rc_ptr->lvl * 4);
rpi.text = _("周辺のモンスターを混乱・朦朧・恐怖させようとする。抵抗されると無効。",
- "Tries to make all monsters in your sight confused, stuned, scared.");
+ "Tries to make all monsters in your sight confused, stunned, scared.");
rpi.min_level = 7;
rpi.cost = 15;
rpi.stat = A_CHR;