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st/nine: Fix aliasing states for stateblocks
authorAxel Davy <davyaxel0@gmail.com>
Sat, 13 Oct 2018 21:21:36 +0000 (23:21 +0200)
committerAxel Davy <davyaxel0@gmail.com>
Fri, 26 Oct 2018 20:16:16 +0000 (22:16 +0200)
If NINE_STATE_FF_MATERIAL is set, the stateblock will upload
its recorded materials matrix.
If NINE_STATE_FF_LIGHTING is set, the lighting set is uploaded.

These flags could be set by a NineDevice9_SetTransform call
or by setting some states related to ff, but that shouldn't trigger
these stateblock behaviours.

We don't need to follow the context states dirtied by render states.
NINE_STATE_FF_VSTRANSF is exactly the state controlling stateblock
updates of transformation matrices, NINE_STATE_FF is too broad.

These two changes avoid setting the two mentionned states when we
shouldn't.

Fixes: https://github.com/iXit/Mesa-3D/issues/320

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
src/gallium/state_trackers/nine/device9.c

index 461b212..1a3f2c3 100644 (file)
@@ -2014,7 +2014,7 @@ NineDevice9_SetTransform( struct NineDevice9 *This,
     *M = *pMatrix;
     if (unlikely(This->is_recording)) {
         state->ff.changed.transform[State / 32] |= 1 << (State % 32);
-        state->changed.group |= NINE_STATE_FF;
+        state->changed.group |= NINE_STATE_FF_VSTRANSF;
     } else
         nine_context_set_transform(This, State, pMatrix);
 
@@ -2261,7 +2261,6 @@ NineDevice9_SetRenderState( struct NineDevice9 *This,
         state->rs_advertised[State] = Value;
         /* only need to record changed render states for stateblocks */
         state->changed.rs[State / 32] |= 1 << (State % 32);
-        state->changed.group |= nine_render_state_group[State];
         return D3D_OK;
     }