msm_gem_kernel_put(dumper.bo, gpu->aspace, true);
}
- a6xx_get_debugbus(gpu, a6xx_state);
+ if (snapshot_debugbus)
+ a6xx_get_debugbus(gpu, a6xx_state);
return &a6xx_state->base;
}
MODULE_PARM_DESC(hang_debug, "Dump registers when hang is detected (can be slow!)");
module_param_named(hang_debug, hang_debug, bool, 0600);
+bool snapshot_debugbus = false;
+MODULE_PARM_DESC(snapshot_debugbus, "Include debugbus sections in GPU devcoredump (if not fused off)");
+module_param_named(snapshot_debugbus, snapshot_debugbus, bool, 0600);
+
static const struct adreno_info gpulist[] = {
{
.rev = ADRENO_REV(2, 0, 0, 0),
#define REG_SKIP ~0
#define REG_ADRENO_SKIP(_offset) [_offset] = REG_SKIP
+extern bool snapshot_debugbus;
+
/**
* adreno_regs: List of registers that are used in across all
* 3D devices. Each device type has different offset value for the same