OSDN Git Service

Merge "EGL: do not use sparse files for shader"
authorJean-Baptiste Queru <jbq@google.com>
Mon, 20 Aug 2012 15:54:42 +0000 (08:54 -0700)
committerandroid code review <noreply-gerritcodereview@google.com>
Mon, 20 Aug 2012 15:54:42 +0000 (08:54 -0700)

Trivial merge