<ClInclude Include="..\..\src\load\item\item-loader-version-types.h" />\r
<ClInclude Include="..\..\src\load\item\item-loader-base.h" />\r
<ClInclude Include="..\..\src\load\item\item-loader-factory.h" />\r
- <ClInclude Include="..\..\src\load\old\savedata10-monster-flag-types.h" />\r
+ <ClInclude Include="..\..\src\load\old\monster-flag-types-savefile10.h" />\r
<ClInclude Include="..\..\src\load\player-class-specific-data-loader.h" />\r
<ClInclude Include="..\..\src\load\savedata-old-flag-types.h" />\r
<ClInclude Include="..\..\src\monster-race\monster-aura-types.h" />\r
<ClInclude Include="..\..\src\load\option-loader.h" />\r
<ClInclude Include="..\..\src\load\player-attack-loader.h" />\r
<ClInclude Include="..\..\src\load\player-info-loader.h" />\r
- <ClInclude Include="..\..\src\load\old\savedata10-item-flag-types.h" />\r
+ <ClInclude Include="..\..\src\load\old\item-flag-types-savefile10.h" />\r
<ClInclude Include="..\..\src\load\store-loader.h" />\r
<ClInclude Include="..\..\src\load\world-loader.h" />\r
<ClInclude Include="..\..\src\racial\racial-util.h" />\r
<ClInclude Include="..\..\src\load\old\monster-loader-savefile10.h">\r
<Filter>load\old</Filter>\r
</ClInclude>\r
- <ClInclude Include="..\..\src\load\old\savedata10-item-flag-types.h">\r
+ <ClInclude Include="..\..\src\load\old\item-flag-types-savefile10.h">\r
<Filter>load\old</Filter>\r
</ClInclude>\r
- <ClInclude Include="..\..\src\load\old\savedata10-monster-flag-types.h">\r
+ <ClInclude Include="..\..\src\load\old\monster-flag-types-savefile10.h">\r
<Filter>load\old</Filter>\r
</ClInclude>\r
<ClInclude Include="..\..\src\load\item\item-loader-base.h">\r
load/player-attack-loader.cpp load/player-attack-loader.h \
load/player-class-specific-data-loader.cpp load/player-class-specific-data-loader.h \
load/player-info-loader.cpp load/player-info-loader.h \
- load/savedata-flag-types.h \
load/savedata-old-flag-types.h \
load/store-loader.cpp load/store-loader.h \
load/world-loader.cpp load/world-loader.h \
load/item/item-loader-factory.cpp load/item/item-loader-factory.h \
load/item/item-loader-version-types.h \
\
+ load/old/item-flag-types-savefile10.h \
load/old/item-loader-savefile10.cpp load/old/item-loader-savefile10.h \
load/old/load-v1-5-0.cpp load/old/load-v1-5-0.h \
load/old/load-v1-7-0.cpp load/old/load-v1-7-0.h \
+ load/old/monster-flag-types-savefile10.h \
load/old/monster-loader-savefile10.cpp load/old/monster-loader-savefile10.h \
\
locale/english.cpp locale/english.h \
#include "load/angband-version-comparer.h"
#include "load/load-util.h"
#include "load/old/load-v1-5-0.h"
-#include "load/old/savedata10-item-flag-types.h"
+#include "load/old/item-flag-types-savefile10.h"
#include "load/savedata-old-flag-types.h"
#include "object-enchant/object-ego.h"
#include "object-enchant/tr-types.h"
#include "load/angband-version-comparer.h"
#include "load/load-util.h"
#include "load/old/load-v1-5-0.h"
-#include "load/old/savedata10-monster-flag-types.h"
+#include "load/old/monster-flag-types-savefile10.h"
#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
#include "save/item-writer.h"
#include "artifact/random-art-effects.h"
-#include "load/old/savedata10-item-flag-types.h"
+#include "load/old/item-flag-types-savefile10.h"
#include "object/object-kind.h"
#include "save/save-util.h"
#include "system/object-type-definition.h"
#include "save/monster-writer.h"
-#include "load/old/savedata10-monster-flag-types.h"
+#include "load/old/monster-flag-types-savefile10.h"
#include "monster-race/monster-race.h"
#include "monster/monster-info.h"
#include "monster/monster-status.h"