#define ENTRY_SKILL_SEARCH 25
#define ENTRY_SKILL_DISARM 26
#define ENTRY_SKILL_DEVICE 27
+#define ENTRY_SKILL_DIG 45
+
+
#define ENTRY_BLOWS 28
#define ENTRY_SHOTS 29
#define ENTRY_AVG_DMG 30
{29, 7, 21, "属性"},
{29, 14, 21, "強化度"},
{29, 16, 21, "次レベル"},
+ {53, 19, -1, "掘削 :" },
};
#else
= {
{29, 7, 21, "Align"},
{29, 14, 21, "Construction"},
{29, 16, 21, "Const to Adv"},
+ {53, 19, -1, "Digging :" },
};
#endif
int tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
int xthn, xthb, xfos, xsrh;
int xdis, xdev, xsav, xstl;
+ int xdig;
cptr desc;
int muta_att = 0;
u32b flgs[TR_FLAG_SIZE];
xstl = p_ptr->skill_stl;
xsrh = p_ptr->skill_srh;
xfos = p_ptr->skill_fos;
+ xdig = p_ptr->skill_dig;
desc = likert(xthn, 12);
desc = likert(xdev, 6);
display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
+ desc = likert(xdev, 6);
+ display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
+
+ desc = likert(xdig, 4);
+ display_player_one_line(ENTRY_SKILL_DIG, desc, likert_color);
+
if (!muta_att)
display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
else