{
private:
- string name; //!< \8c \94\\82Ì\96¼\91O
+ std::string name; //!< \8c \94\\82Ì\96¼\91O
/*!
* @brief \83N\83\89\83X\82Ì\83V\83\8a\83A\83\89\83C\83Y\89»\82ð\90Ý\92è\82·\82é
* @brief \8c \94\\96¼\82ð\95Ô\82·
* @return \8c \94\\96¼
*/
- string Authority::GetGameWorld(void);
+ std::string Authority::GetGameWorld(void);
};
{
private:
- string buildingName;
+ std::string buildingName;
/*!
* @brief \83N\83\89\83X\82Ì\83V\83\8a\83A\83\89\83C\83Y\89»\82ð\90Ý\92è\82·\82é
* @brief \8e{\90Ý\96¼\82ð\95Ô\82·
* @return \8e{\90Ý\96¼
*/
- string Building::GetBuildingName(void);
+ std::string Building::GetBuildingName(void);
};
{
private:
- string name;
+ std::string name;
/*!
* @brief \83N\83\89\83X\82Ì\83V\83\8a\83A\83\89\83C\83Y\89»\82ð\90Ý\92è\82·\82é
* @brief \90w\89c\96¼\82ð\95Ô\82·
* @return \90w\89c\96¼
*/
- string Camp::GetName(void);
+ std::string Camp::GetName(void);
};
\ No newline at end of file
static SOUL soulLevel[CREATURE_MAX_LEVEL]; //!< \95K\97v\83\\83E\83\8b\83\8c\83x\83\8b\83e\81[\83u\83\8b
- string name; //!< \83N\83\8a\81[\83`\83\83\81[\82Ì\96¼\91O
+ std::string name; //!< \83N\83\8a\81[\83`\83\83\81[\82Ì\96¼\91O
HP currentHp; //!< \8c»\8dÝ\82ÌHP
HP max_hp; //!< \8c»\8dÝ\82Ì\8dÅ\91åHP
MP currentMp; //!< \8c»\8dÝ\82ÌMP
* @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\96¼\91O\82ð\95Ô\82·
* @return \83N\83\8a\81[\83`\83\83\81[\96¼
*/
- string Creature::GetName(void);
+ std::string Creature::GetName(void);
/*!
* @brief \83N\83\8a\81[\83`\83\83\81[\82ª\90¶\91¶\82µ\82Ä\82¢\82é\8fó\91Ô\82©\82ð\95Ô\82·
{
private:
- string name;
+ std::string name;
/*!
* @brief \83N\83\89\83X\82Ì\83V\83\8a\83A\83\89\83C\83Y\89»\82ð\90Ý\92è\82·\82é
* @brief \83N\83\8a\81[\83`\83\83\81[\93Á\90«\96¼\82ð\95Ô\82·
* @return \83N\83\8a\81[\83`\83\83\81[\93Á\90«\96¼
*/
- string CreatureTrait::GetName(void);
+ std::string CreatureTrait::GetName(void);
};
{
private:
- string name;
+ std::string name;
int disciplinePoint[MAX_DISCIPLINE_TYPES];
friend class boost::serialization::access;
* @brief \8fC\97{\96¼\82ð\95Ô\82·
* @return \8fC\97{\96¼
*/
- string Discipline::GetName(void);
+ std::string Discipline::GetName(void);
};
{
private:
- string name;
+ std::string name;
friend class boost::serialization::access;
* @brief \8cø\89Ê\91®\90«\96¼\82ð\95Ô\82·
* @return \8cø\89Ê\91®\90«\96¼
*/
- string Effect::GetName(void);
+ std::string Effect::GetName(void);
};
class Feature : public GameElement
{
private:
- string name; /*!< \92n\8c`\82Ì\96¼\91O */
+ std::string name; /*!< \92n\8c`\82Ì\96¼\91O */
ID tileID; /*!< \92n\8c`\83^\83C\83\8bID */
char symbol; /*!< \92n\8c`\83^\83C\83\8b\83V\83\93\83{\83\8b */
Color symColor; /*!< \92n\8c`\83V\83\93\83{\83\8b\83J\83\89\81[ */
class FixedArtifact : public GameElement
{
private:
- string name; //!< \83x\81[\83X\83A\83C\83e\83\80\82Ì\96¼\91O
+ std::string name; //!< \83x\81[\83X\83A\83C\83e\83\80\82Ì\96¼\91O
Dice baseDamage; //!< \83x\81[\83X\83_\83\81\81[\83W\82Ì\83_\83C\83X
WEIGHT weight; //!< \83A\83C\83e\83\80\82Ì\8fd\97Ê
SavingTable baseSaving; //!< \8aî\96{\83Z\81[\83r\83\93\83O\8fC\90³
{
private:
- string name; //!< \8cÅ\92è\83t\83\8d\83A\96¼
+ std::string name; //!< \8cÅ\92è\83t\83\8d\83A\96¼
friend class boost::serialization::access;
* @brief \8cÅ\92è\83t\83\8d\83A\96¼\82ð\95Ô\82·
* @return \83t\83\8d\83A\96¼
*/
- string FixedFloor::GetName(void);
+ std::string FixedFloor::GetName(void);
};
{
private:
- string name; //!< \83Q\81[\83\80\83L\83\83\83\93\83y\81[\83\93\96¼
+ std::string name; //!< \83Q\81[\83\80\83L\83\83\83\93\83y\81[\83\93\96¼
friend class boost::serialization::access;
* @brief \83Q\81[\83\80\83L\83\83\83\93\83y\81[\83\93\96¼\82ð\95Ô\82·
* @return \83Q\81[\83\80\83L\83\83\83\93\83y\81[\83\93\96¼
*/
- string GameCampaign::GetGameWorld(void);
+ std::string GameCampaign::GetGameWorld(void);
};
SDL_Renderer *renderer;
SDL_RWops *rwop;
- string error;
+ std::string error;
SDL_Window *window;
TTF_Font* font;
SDL_Surface *titleSurface;
class ItemBase : public GameElement
{
private:
- string name; //!< \83x\81[\83X\83A\83C\83e\83\80\82Ì\96¼\91O
+ std::string name; //!< \83x\81[\83X\83A\83C\83e\83\80\82Ì\96¼\91O
Dice baseDamage; //!< \83x\81[\83X\83_\83\81\81[\83W\82Ì\83_\83C\83X
WEIGHT weight; //!< \83A\83C\83e\83\80\82Ì\8fd\97Ê
SavingTable baseSaving; //!< \8aî\96{\83Z\81[\83r\83\93\83O\8fC\90³
*/
class ItemEgo : public GameElement
{
- string name; //!< \83G\83S\82Ì\96Á
+ std::string name; //!< \83G\83S\82Ì\96Á
Dice baseDamage; //!< \83x\81[\83X\83_\83\81\81[\83W\82Ì\83_\83C\83X\89Á\8eZ\8fC\90³
WEIGHT weight; //!< \83A\83C\83e\83\80\82Ì\8fd\97Ê\89Á\8eZ\8fC\90³
SavingTable baseSaving; //!< \8aî\96{\83Z\81[\83r\83\93\83O\8fC\90³
private:
- string name;
+ std::string name;
friend class boost::serialization::access;
* @brief \83A\83C\83e\83\80\93Á\90«\82Ì\96¼\8fÌ\82ð\95Ô\82·
* @return \83A\83C\83e\83\80\93Á\90«\96¼
*/
- string ItemTrait::GetName(void);
+ std::string ItemTrait::GetName(void);
};
{
private:
- string name; //!< \83N\83G\83X\83g\96¼
+ std::string name; //!< \83N\83G\83X\83g\96¼
/*!
* @brief \83N\83\89\83X\82Ì\83V\83\8a\83A\83\89\83C\83Y\89»\82ð\90Ý\92è\82·\82é
{
private:
- string name;
+ std::string name;
BASE_STATUS pureStatusPlus[CS_MAX]; /*!<\8f\83\8c\8c\83X\83e\81[\83^\83X\8fC\90³*/
BASE_STATUS halfStatusPlus[CS_MAX]; /*!<\8d¬\8c\8c\83X\83e\81[\83^\83X\8fC\90³*/
* @brief \8eí\91°\96¼\82ð\8eæ\93¾\82·\82é
* @return \8eí\91°\96¼
*/
- string Race::GetName(void);
+ std::string Race::GetName(void);
};
class Skill : public GameElement
{
private:
- string name;
- string details;
+ std::string name;
+ std::string details;
/*!
* @brief \83N\83\89\83X\82Ì\83V\83\8a\83A\83\89\83C\83Y\89»\82ð\90Ý\92è\82·\82é
* @brief \83X\83L\83\8b\82Ì\96¼\8fÌ\82ð\95Ô\82·
* @return \83X\83L\83\8b\96¼\8fÌ
*/
- string Skill::GetName(void);
+ std::string Skill::GetName(void);
/*!
* @brief \83X\83L\83\8b\82Ì\8fÚ\8d×\82ð\95Ô\82·
* @return \83X\83L\83\8b\8fÚ\8d×
*/
- string Skill::GetDetails(void);
+ std::string Skill::GetDetails(void);
/*!
* @brief \83X\83L\83\8b\83\89\83\93\83N\82ð\8eZ\8fo\82·\82é
private:
- string name; //!< \83N\83\8a\81[\83`\83\83\81[\82Ì\96¼\91O
+ std::string name; //!< \83N\83\8a\81[\83`\83\83\81[\82Ì\96¼\91O
SOUL baseSoul; //!< \8aî\96{\83\\83E\83\8b\97Ê
HEIGHT averageHeight; //!< \95½\8bÏ\90g\92·
* @brief \83N\83\8a\81[\83`\83\83\81[\8eí\95Ê\82Ì\96¼\91O\82ð\95Ô\82·
* @return \96¼\91O
*/
- string Species::GetName(void);
+ std::string Species::GetName(void);
/*!
* @brief \83N\83\8a\81[\83`\83\83\81[\8eí\95Ê\82Ì\8aî\96{\83\\83E\83\8b\97Ê\82ð\8bA\82·
{
private:
- string name;
+ std::string name;
BASE_STATUS statusPlus[CS_MAX]; /*!<\83X\83e\81[\83^\83X\8fC\90³*/
/*!
* @brief \8fo\8e©\96¼\82ð\95Ô\82·
* @return \8fo\8e©\96¼
*/
- string StartingClass::GetName(void);
+ std::string StartingClass::GetName(void);
};
*/
class TrapBase : public GameElement
{
- string name;
+ std::string name;
friend class boost::serialization::access;
template<class Archive> void serialize(Archive &archive, const unsigned int)
TrapBase::~TrapBase(void);
- string TrapBase::GetName(void);
+ std::string TrapBase::GetName(void);
};