: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
- mPreviousSchedulingGroup(SP_DEFAULT)
+ mPreviousSchedulingGroup(SP_DEFAULT),
+ mPausedPosition(0)
{
}
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
- mPreviousSchedulingGroup(SP_DEFAULT)
+ mPreviousSchedulingGroup(SP_DEFAULT),
+ mPausedPosition(0)
{
mStatus = set(streamType, sampleRate, format, channelMask,
frameCount, flags, cbf, user, notificationFrames,
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
- mPreviousSchedulingGroup(SP_DEFAULT)
+ mPreviousSchedulingGroup(SP_DEFAULT),
+ mPausedPosition(0)
{
mStatus = set(streamType, sampleRate, format, channelMask,
0 /*frameCount*/, flags, cbf, user, notificationFrames,
}
mProxy->interrupt();
mAudioTrack->pause();
+
+ if (isOffloaded()) {
+ if (mOutput != 0) {
+ uint32_t halFrames;
+ // OffloadThread sends HAL pause in its threadLoop.. time saved
+ // here can be slightly off
+ AudioSystem::getRenderPosition(mOutput, &halFrames, &mPausedPosition);
+ ALOGV("AudioTrack::pause for offload, cache current position %u", mPausedPosition);
+ }
+ }
}
status_t AudioTrack::setVolume(float left, float right)
if (isOffloaded_l()) {
uint32_t dspFrames = 0;
+ if ((mState == STATE_PAUSED) || (mState == STATE_PAUSED_STOPPING)) {
+ ALOGV("getPosition called in paused state, return cached position %u", mPausedPosition);
+ *position = mPausedPosition;
+ return NO_ERROR;
+ }
+
if (mOutput != 0) {
uint32_t halFrames;
AudioSystem::getRenderPosition(mOutput, &halFrames, &dspFrames);