//FIXME: workaround for truncated touch sounds
// to be removed when the problem is handled by system UI
#define TOUCH_SOUND_FIXED_DELAY_MS 100
+
+// Largest difference in dB on earpiece in call between the voice volume and another
+// media / notification / system volume.
+constexpr float IN_CALL_EARPIECE_HEADROOM_DB = 3.f;
+
// ----------------------------------------------------------------------------
// AudioPolicyInterface implementation
// ----------------------------------------------------------------------------
return ringVolumeDB - 4 > volumeDB ? ringVolumeDB - 4 : volumeDB;
}
+ // in-call: always cap earpiece volume by voice volume + some low headroom
+ if ((stream != AUDIO_STREAM_VOICE_CALL) && (device & AUDIO_DEVICE_OUT_EARPIECE) && isInCall()) {
+ switch (stream) {
+ case AUDIO_STREAM_SYSTEM:
+ case AUDIO_STREAM_RING:
+ case AUDIO_STREAM_MUSIC:
+ case AUDIO_STREAM_ALARM:
+ case AUDIO_STREAM_NOTIFICATION:
+ case AUDIO_STREAM_ENFORCED_AUDIBLE:
+ case AUDIO_STREAM_DTMF:
+ case AUDIO_STREAM_ACCESSIBILITY: {
+ const float maxVoiceVolDb = computeVolume(AUDIO_STREAM_VOICE_CALL, index, device)
+ + IN_CALL_EARPIECE_HEADROOM_DB;
+ if (volumeDB > maxVoiceVolDb) {
+ ALOGV("computeVolume() stream %d at vol=%f overriden by stream %d at vol=%f",
+ stream, volumeDB, AUDIO_STREAM_VOICE_CALL, maxVoiceVolDb);
+ volumeDB = maxVoiceVolDb;
+ }
+ } break;
+ default:
+ break;
+ }
+ }
+
// if a headset is connected, apply the following rules to ring tones and notifications
// to avoid sound level bursts in user's ears:
// - always attenuate notifications volume by 6dB