\r
protected boolean scrollX, scrollY;\r
protected float amountX, amountY;\r
- protected float maxX, maxY;\r
+ public float maxX, maxY;\r
protected float velocityX, velocityY;\r
protected float flingTimer;\r
\r
return amountY;\r
}\r
\r
+ public float getScrollPercentX () {\r
+ return amountX / maxX;\r
+ }\r
+\r
+ public float getScrollPercentY () {\r
+ return amountY / maxY;\r
+ }\r
+\r
/** Sets the {@link Actor} embedded in this scroll pane.\r
* @param widget the Actor */\r
public void setWidget (Actor widget) {\r