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No need to calculate frameNumber if only a single frame is there.
author
hneuer
<hanno.neuer@gmail.com>
Sat, 24 Aug 2013 11:48:05 +0000
(13:48 +0200)
committer
hneuer
<hanno.neuer@gmail.com>
Sat, 24 Aug 2013 11:48:05 +0000
(13:48 +0200)
gdx/src/com/badlogic/gdx/graphics/g2d/Animation.java
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diff --git
a/gdx/src/com/badlogic/gdx/graphics/g2d/Animation.java
b/gdx/src/com/badlogic/gdx/graphics/g2d/Animation.java
index
057ec3e
..
91d34da
100644
(file)
--- a/
gdx/src/com/badlogic/gdx/graphics/g2d/Animation.java
+++ b/
gdx/src/com/badlogic/gdx/graphics/g2d/Animation.java
@@
-125,11
+125,10
@@
public class Animation {
* @param stateTime
\r
* @return current frame number */
\r
public int getKeyFrameIndex (float stateTime) {
\r
- int frameNumber = (int)(stateTime / frameDuration);
\r
-
\r
if(keyFrames.length == 1)
\r
- return 0;
\r
-
\r
+ return 0;
\r
+
\r
+ int frameNumber = (int)(stateTime / frameDuration);
\r
switch (playMode) {
\r
case NORMAL:
\r
frameNumber = Math.min(keyFrames.length - 1, frameNumber);
\r