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<ConsolePause>False</ConsolePause>
<MtouchLink>None</MtouchLink>
+ <CustomCommands>
+ <CustomCommands>
+ <Command type="BeforeBuild" command="ant -f build.xml compile-backend" workingdir="../.." />
+ </CustomCommands>
+ </CustomCommands>
+ <MtouchI18n>west</MtouchI18n>
+ <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
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<DebugSymbols>True</DebugSymbols>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
+ <MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<ConsolePause>False</ConsolePause>
<BuildIpa>True</BuildIpa>
<CodesignKey>iPhone Distribution</CodesignKey>
+ <MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<Properties>
- <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhoneSimulator" />
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Release|iPhoneSimulator" />
<MonoDevelop.Ide.Workbench ActiveDocument="gdx-invaders-ios/Main.cs">
<Files>
- <File FileName="gdx-invaders-ios/Main.cs" Line="12" Column="4" />
+ <File FileName="gdx-invaders-ios/Main.cs" Line="8" Column="20" />
<File FileName="gdx-invaders-ios/Info.plist" />
</Files>
</MonoDevelop.Ide.Workbench>
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<MtouchI18n>west</MtouchI18n>
<MtouchUseLlvm>True</MtouchUseLlvm>
+ <CustomCommands>
+ <CustomCommands>
+ <Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../gdx-invaders/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="invaders.dll" -DEXCLUDE="**/GdxInvadersDesktop.java" -v" workingdir="${ProjectDir}" />
+ </CustomCommands>
+ </CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
<Properties>
- <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhoneSimulator" />
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Release|iPhoneSimulator" />
<MonoDevelop.Ide.Workbench ActiveDocument="superjumper-ios/Main.cs">
<Files>
- <File FileName="superjumper-ios/Main.cs" Line="18" Column="5" />
+ <File FileName="superjumper-ios/Main.cs" Line="8" Column="11" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
<MtouchI18n>west</MtouchI18n>
<MtouchUseLlvm>True</MtouchUseLlvm>
+ <CustomCommands>
+ <CustomCommands>
+ <Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../superjumper/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="superjumper.dll" -DEXCLUDE="**/SuperJumperDesktop.java" -v" workingdir="${ProjectDir}" />
+ </CustomCommands>
+ </CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
<Properties>
- <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhoneSimulator" />
- <MonoDevelop.Ide.Workbench ActiveDocument="gdx-vectorpinball-ios/Info.plist">
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Release|iPhoneSimulator" />
+ <MonoDevelop.Ide.Workbench ActiveDocument="gdx-vectorpinball-ios/Main.cs">
<Files>
- <File FileName="gdx-vectorpinball-ios/Main.cs" Line="10" Column="17" />
+ <File FileName="gdx-vectorpinball-ios/Main.cs" Line="8" Column="11" />
<File FileName="gdx-vectorpinball-ios/Info.plist" />
</Files>
</MonoDevelop.Ide.Workbench>
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- <MtouchI18n>west</MtouchI18n>
+ <MtouchI18n>
+ </MtouchI18n>
<MtouchUseLlvm>True</MtouchUseLlvm>
+ <CustomCommands>
+ <CustomCommands>
+ <Command type="BeforeBuild" command="ant -f convert.xml compile convert -DSRC="../../gdx-vectorpinball/src/" -DCLASSPATH="../../../../gdx/bin/;../../../../backends/gdx-backend-lwjgl/bin" -DIN="-r:../../../../backends/gdx-backend-iosmonotouch/libs/gdx.dll -recurse:target/*.class" -DOUT="vectorpinball.dll" -DEXCLUDE="**/BouncyDesktop.java" -v" workingdir="${ProjectDir}" />
+ </CustomCommands>
+ </CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>True</MtouchDebug>
<MtouchProfiling>True</MtouchProfiling>
+ <MtouchI18n>west</MtouchI18n>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<MtouchUseLlvm>True</MtouchUseLlvm>
<IpaPackageName />
<MtouchI18n>west</MtouchI18n>
+ <MtouchExtraArgs>-nosymbolstrip -nostrip -cxx -gcc_flags "-L${ProjectDir} -likvm-natives -lgdx -force_load ${ProjectDir}/libgdx.a -force_load ${ProjectDir}/libikvm-natives.a"</MtouchExtraArgs>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<ConsolePause>False</ConsolePause>
<BuildIpa>True</BuildIpa>
<CodesignKey>iPhone Distribution</CodesignKey>
+ <MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>