// Note: VC++ treats enums as signed, so an extra bit is required to prevent
// Linkage and Visibility from turning into negative values.
LinkageTypes Linkage : 5; // The linkage of this global
- VisibilityTypes Visibility : 2; // The visibility style of this global
+ unsigned Visibility : 1; // The visibility style of this global
unsigned Alignment : 16; // Alignment of this symbol, must be power of two
std::string Section; // Section to emit this into, empty mean default
public:
Alignment = Align;
}
- VisibilityTypes getVisibility() const { return Visibility; }
+ VisibilityTypes getVisibility() const { return (VisibilityTypes)Visibility; }
bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; }
void setVisibility(VisibilityTypes V) { Visibility = V; }