This will be needed for explicit synchronization with devices outside
the gpu, ie. EGL_ANDROID_native_fence_sync.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
unsigned flags);
/**
+ * Insert commands to have GPU wait for fence to be signaled.
+ */
+ void (*fence_server_sync)(struct pipe_context *pipe,
+ struct pipe_fence_handle *fence);
+
+ /**
* Create a view on a texture to be used by a shader stage.
*/
struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
static void
dri2_server_wait_sync(__DRIcontext *_ctx, void *_fence, unsigned flags)
{
- /* AFAIK, no driver currently supports parallel context execution. */
+ struct pipe_context *ctx = dri_context(_ctx)->st->pipe;
+ struct dri2_fence *fence = (struct dri2_fence*)_fence;
+
+ if (ctx->fence_server_sync)
+ ctx->fence_server_sync(ctx, fence->pipe_fence);
}
static __DRI2fenceExtension dri2FenceExtension = {