<ClCompile Include="..\..\src\knowledge\knowledge-uniques.c" />\r
<ClCompile Include="..\..\src\main\music-definitions-table.c" />\r
<ClCompile Include="..\..\src\main\sound-definitions-table.c" />\r
- <ClCompile Include="..\..\src\cmd\cmd-building.c" />\r
+ <ClCompile Include="..\..\src\cmd-building\cmd-building.c" />\r
<ClCompile Include="..\..\src\io-dump\character-dump.c" />\r
<ClCompile Include="..\..\src\object\chest.c" />\r
<ClCompile Include="..\..\src\io\chuukei.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-gameoption.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-help.c" />\r
<ClCompile Include="..\..\src\cmd-action\cmd-hissatsu.c" />\r
- <ClCompile Include="..\..\src\cmd\cmd-inn.c" />\r
+ <ClCompile Include="..\..\src\cmd-building\cmd-inn.c" />\r
<ClCompile Include="..\..\src\knowledge\knowledge-inventory.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-item.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-macro.c" />\r
<ClInclude Include="..\..\src\knowledge\knowledge-uniques.h" />\r
<ClInclude Include="..\..\src\main\music-definitions-table.h" />\r
<ClInclude Include="..\..\src\main\sound-definitions-table.h" />\r
- <ClInclude Include="..\..\src\cmd\cmd-building.h" />\r
+ <ClInclude Include="..\..\src\cmd-building\cmd-building.h" />\r
<ClInclude Include="..\..\src\io-dump\character-dump.h" />\r
<ClInclude Include="..\..\src\object\chest.h" />\r
<ClInclude Include="..\..\src\io\chuukei.h" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-gameoption.h" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-help.h" />\r
<ClInclude Include="..\..\src\cmd-action\cmd-hissatsu.h" />\r
- <ClInclude Include="..\..\src\cmd\cmd-inn.h" />\r
+ <ClInclude Include="..\..\src\cmd-building\cmd-inn.h" />\r
<ClInclude Include="..\..\src\knowledge\knowledge-inventory.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-item.h" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-macro.h" />\r
<ClCompile Include="..\..\src\player\mimic-info-table.c">
<Filter>player</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\cmd\cmd-inn.c">
- <Filter>cmd</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\main\sound-definitions-table.c">
<Filter>main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\market\building-enchanter.c">
<Filter>market</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\cmd\cmd-building.c">
- <Filter>cmd</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\store\rumor.c">
<Filter>store</Filter>
</ClCompile>
<ClCompile Include="..\..\src\object\bow.c">
<Filter>object</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\cmd-building\cmd-building.c">
+ <Filter>cmd-building</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\cmd-building\cmd-inn.c">
+ <Filter>cmd-building</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cmd\cmd-basic.h">
<ClInclude Include="..\..\src\player\mimic-info-table.h">
<Filter>player</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\cmd\cmd-inn.h">
- <Filter>cmd</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\main\sound-definitions-table.h">
<Filter>main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\market\building-enchanter.h">
<Filter>market</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\cmd\cmd-building.h">
- <Filter>cmd</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\market\building-actions-table.h">
<Filter>market</Filter>
</ClInclude>
<ClInclude Include="..\..\src\object\bow.h">
<Filter>object</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\cmd-building\cmd-building.h">
+ <Filter>cmd-building</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\cmd-building\cmd-inn.h">
+ <Filter>cmd-building</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
<Filter Include="io-dump">
<UniqueIdentifier>{739c9774-e51a-46eb-87c1-cd7cd332e97c}</UniqueIdentifier>
</Filter>
+ <Filter Include="cmd-building">
+ <UniqueIdentifier>{6982e0e0-d2db-422e-8e92-77b1276e4030}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\angband.rc" />
birth/auto-roller.c birth/auto-roller.h \
birth/birth-wizard.c birth/birth-wizard.h \
\
- cmd/cmd-building.c cmd/cmd-building.h \
cmd/cmd-basic.c cmd/cmd-basic.h \
cmd/cmd-draw.c cmd/cmd-draw.h \
- cmd/cmd-inn.c cmd/cmd-inn.h \
cmd/cmd-visuals.c cmd/cmd-visuals.h \
\
cmd-action/cmd-attack.c cmd-action/cmd-attack.h \
cmd-action/cmd-pet.c cmd-action/cmd-pet.h \
cmd-action/cmd-spell.c cmd-action/cmd-spell.h \
\
+ cmd-building/cmd-building.c cmd-building/cmd-building.h \
+ cmd-building/cmd-inn.c cmd-building/cmd-inn.h \
+ \
cmd-io/cmd-autopick.c cmd-io/cmd-autopick.h \
cmd-io/cmd-diary.c cmd-io/cmd-diary.h \
cmd-io/cmd-dump.c cmd-io/cmd-dump.h \
* @author
* Created by Ken Wigle for Kangband - a variant of Angband 2.8.3
* -KMW-
- *
+ *
* Rewritten for Kangband 2.8.3i using Kamband's version of
* building.c as written by Ivan Tkatchev
- *
+ *
* Changed for ZAngband by Robert Ruehlmann
-*/
+ */
#include "system/angband.h"
-#include "util/util.h"
-#include "main/music-definitions-table.h"
-#include "core/stuff-handler.h"
+#include "cmd-building/cmd-building.h"
+#include "cmd-action/cmd-spell.h"
+#include "cmd-io/cmd-dump.h"
+#include "cmd-building/cmd-inn.h"
+#include "core/scores.h"
#include "core/show-file.h"
#include "core/special-internal-keys.h"
-#include "cmd-io/cmd-dump.h"
-#include "cmd/cmd-inn.h"
-#include "floor/floor.h"
+#include "core/stuff-handler.h"
#include "floor/floor-events.h"
#include "floor/floor-save.h"
-#include "object/object-flavor.h"
-#include "object/object-hook.h"
-#include "monster/monster.h"
+#include "floor/floor.h"
#include "floor/wild.h"
-#include "world/world.h"
-#include "player/avatar.h"
-#include "cmd/cmd-building.h"
-#include "mutation/mutation.h"
-#include "cmd-action/cmd-spell.h"
-#include "spell/spells3.h"
-#include "spell/spells-status.h"
#include "io/files-util.h"
-#include "player/player-status.h"
-#include "player/player-personalities-table.h"
-#include "core/scores.h"
-#include "monster/monster-race.h"
-#include "market/poker.h"
-#include "market/building-util.h"
-#include "market/play-gamble.h"
+#include "main/music-definitions-table.h"
#include "market/arena.h"
#include "market/bounty.h"
-#include "market/building-recharger.h"
-#include "market/building-quest.h"
-#include "market/building-service.h"
-#include "market/building-craft-weapon.h"
+#include "market/building-actions-table.h"
#include "market/building-craft-armor.h"
#include "market/building-craft-fix.h"
-#include "market/building-monster.h"
+#include "market/building-craft-weapon.h"
#include "market/building-enchanter.h"
-#include "market/building-actions-table.h"
+#include "market/building-monster.h"
+#include "market/building-quest.h"
+#include "market/building-recharger.h"
+#include "market/building-service.h"
+#include "market/building-util.h"
+#include "market/play-gamble.h"
+#include "market/poker.h"
+#include "monster/monster-race.h"
+#include "monster/monster.h"
+#include "mutation/mutation.h"
+#include "object/object-flavor.h"
+#include "object/object-hook.h"
+#include "player/avatar.h"
+#include "player/player-personalities-table.h"
+#include "player/player-status.h"
+#include "spell/spells-status.h"
+#include "spell/spells3.h"
+#include "util/util.h"
+#include "world/world.h"
building_type building[MAX_BLDG];
-#include "system/angband.h"
-#include "cmd/cmd-inn.h"
+#include "cmd-building/cmd-inn.h"
#include "cmd-item/cmd-magiceat.h"
+#include "core/turn-compensator.h"
#include "io/write-diary.h"
-#include "world/world.h"
+#include "market/building-actions-table.h"
#include "player/player-effects.h"
-#include "core/turn-compensator.h"
-#include "store/rumor.h"
#include "player/player-races-table.h"
-#include "market/building-actions-table.h"
+#include "store/rumor.h"
+#include "world/world.h"
/*!
* @brief 宿屋で食事を摂る
#pragma once
+#include "system/angband.h"
+
bool inn_comm(player_type *customer_ptr, int cmd);
* 2014 Deskull rearranged comment for Doxygen.
*/
-#include "system/angband.h"
-#include "io/signal-handlers.h"
-#include "term/gameterm.h"
-#include "util/util.h"
+#include "core/scores.h"
+#include "cmd-io/cmd-dump.h"
#include "core/turn-compensator.h"
-#include "system/angband-version.h"
-
#include "dungeon/dungeon.h"
-#include "player/race-info-table.h"
-#include "player/player-status.h"
+#include "floor/floor.h"
+#include "io/report.h"
+#include "io/signal-handlers.h"
+#include "io/uid-checker.h"
+#include "io/write-diary.h"
+#include "locale/japanese.h"
#include "player/player-class.h"
#include "player/player-personality.h"
#include "player/player-sex.h"
-#include "io/uid-checker.h"
-#include "io/files-util.h"
-#include "core/scores.h"
-#include "floor/floor.h"
+#include "player/player-status.h"
+#include "player/race-info-table.h"
+#include "system/angband-version.h"
+#include "term/gameterm.h"
+#include "util/util.h"
#include "world/world.h"
-#include "io/write-diary.h"
-#include "cmd-io/cmd-dump.h"
-#include "io/report.h"
-#include "locale/japanese.h"
/*
* The "highscore" file descriptor, if available.
#pragma once
+#include "io/files-util.h"
+#include "system/angband.h"
+
/*
* Semi-Portable High Score List Entry (128 bytes) -- BEN
*
extern int highscore_fd;
-/* scores.c */
-extern void display_scores_aux(int from, int to, int note, high_score *score);
-extern void display_scores(int from, int to);
-extern void kingly(player_type *winner_ptr);
-extern bool send_world_score(player_type *current_player_ptr, bool do_send, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name);
-extern errr top_twenty(player_type *current_player_ptr);
-extern errr predict_score(player_type *current_player_ptr);
-extern void race_legends(player_type *current_player_ptr);
-extern void race_score(player_type *current_player_ptr, int race_num);
-extern void show_highclass(player_type *current_player_ptr);
-extern bool check_score(player_type *current_player_ptr);
+void display_scores_aux(int from, int to, int note, high_score *score);
+void display_scores(int from, int to);
+void kingly(player_type *winner_ptr);
+bool send_world_score(player_type *current_player_ptr, bool do_send, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name);
+errr top_twenty(player_type *current_player_ptr);
+errr predict_score(player_type *current_player_ptr);
+void race_legends(player_type *current_player_ptr);
+void race_score(player_type *current_player_ptr, int race_num);
+void show_highclass(player_type *current_player_ptr);
+bool check_score(player_type *current_player_ptr);
#include "dungeon/dungeon-file.h"
#include "cmd-item/cmd-activate.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "combat/monster-attack-effect.h"
#include "combat/monster-attack-types.h"
#include "dungeon/dungeon.h"
#include "system/angband.h"
#include "util/util.h"
#include "system/system-variables.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "io/write-diary.h"
#include "cmd-io/cmd-dump.h"
*/
#include "system/angband.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "system/system-variables.h"
#include "io/load.h"
#include "util/util.h"
* </pre>
*/
-#include "system/angband.h"
#include "io/uid-checker.h"
#include "io/files-util.h"
#include "io-dump/character-dump.h"
#pragma once
+#include "system/angband.h"
+
extern char savefile[1024];
extern char savefile_base[40];
#include "cmd-item/cmd-activate.h"
#include "cmd-io/cmd-autopick.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "cmd-io/cmd-diary.h"
#include "cmd/cmd-draw.h"
#include "cmd-io/cmd-dump.h"
#include "world/world.h"
#include "object/object-kind.h"
#include "monster/monster-race.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "view/display-main-window.h"
#include "birth/quick-start.h"
#include "term/gameterm.h"
#include "io/targeting.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "cmd-action/cmd-pet.h"
#include "dungeon/dungeon-file.h"
#include "object/object2.h"
*/
#include "main/init.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "dungeon/dungeon-file.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "term/gameterm.h"
#include "io/write-diary.h"
#include "cmd-io/cmd-dump.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "pet/pet-fall-off.h"
#include "effect/effect-characteristics.h"
#include "object/object-kind-hook.h"
#include "term/gameterm.h"
#include "player/avatar.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "io/write-diary.h"
#include "autopick/autopick-pref-processor.h"
#include "cmd-io/cmd-process-screen.h"
#include "birth/birth-stat.h"
#include "birth/character-builder.h"
#include "cmd-io/cmd-dump.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "combat/snipe.h"
#include "core/stuff-handler.h"
#include "dungeon/quest.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-io/cmd-dump.h"
#include "cmd-item/cmd-magiceat.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "combat/attack-power-table.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"
#pragma once
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "object/object-util.h"
#include "player/player-personalities-table.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-io/cmd-dump.h"
#include "cmd-io/cmd-save.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "combat/snipe.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"
#include "autopick/autopick-finder.h"
#include "autopick/autopick-methods-table.h"
#include "autopick/autopick-util.h"
-#include "cmd/cmd-building.h"
+#include "cmd-building/cmd-building.h"
#include "core/player-processor.h"
#include "core/stuff-handler.h"
#include "dungeon/dungeon.h"