extern COMMAND_CODE now_message;
extern bool use_menu;
-
-/* grids.c */
-extern void update_local_illumination(POSITION y, POSITION x);
-extern bool player_can_see_bold(POSITION y, POSITION x);
-extern bool cave_valid_bold(POSITION y, POSITION x);
-extern bool no_lite(void);
-extern void print_rel(SYMBOL_CODE c, TERM_COLOR a, TERM_LEN y, TERM_LEN x);
-extern void delayed_visual_update(void);
-extern void forget_flow(void);
-extern void update_flow(void);
-extern void update_smell(void);
-extern void cave_set_feat(POSITION y, POSITION x, FEAT_IDX feat);
-
-extern bool cave_monster_teleportable_bold(MONSTER_IDX m_idx, POSITION y, POSITION x, BIT_FLAGS mode);
-extern bool cave_player_teleportable_bold(POSITION y, POSITION x, BIT_FLAGS mode);
-
/* cmd4.c */
#ifndef JP
extern concptr get_ordinal_number_suffix(int num);
extern bool is_open(FEAT_IDX feat);
extern bool check_local_illumination(POSITION y, POSITION x);
+extern bool cave_monster_teleportable_bold(MONSTER_IDX m_idx, POSITION y, POSITION x, BIT_FLAGS mode);
+extern bool cave_player_teleportable_bold(POSITION y, POSITION x, BIT_FLAGS mode);
+
+
/*!
* モンスターにより照明が消されている地形か否かを判定する。 / Is this grid "darkened" by monster?
*/