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Update GWT
authorXoppa <contact@xoppa.nl>
Sat, 28 Sep 2013 21:26:05 +0000 (23:26 +0200)
committerXoppa <contact@xoppa.nl>
Sat, 28 Sep 2013 21:26:05 +0000 (23:26 +0200)
gdx/src/com/badlogic/gdx.gwt.xml

index 716d259..30fdc81 100644 (file)
                <include name="graphics/g2d/TextureRegion.java"/>
                
        <!-- graphics/g3d -->
+               <include name="graphics/g3d/Attribute.java"/>
+               <include name="graphics/g3d/Attributes.java"/>
+               <include name="graphics/g3d/Environment.java"/>
+               <include name="graphics/g3d/Material.java"/>
                <include name="graphics/g3d/Model.java"/>
                <include name="graphics/g3d/ModelBatch.java"/>
                <include name="graphics/g3d/ModelInstance.java"/>
                <include name="graphics/g3d/RenderableProvider.java"/>
                <include name="graphics/g3d/Shader.java"/>
                
+       <!-- graphics/g3d/attributes -->
+               <include name="graphics/g3d/attributes/BlendingAttribute.java"/>
+               <include name="graphics/g3d/attributes/ColorAttribute.java"/>
+               <include name="graphics/g3d/attributes/CubemapAttribute.java"/>
+               <include name="graphics/g3d/attributes/DepthTestAttribute.java"/>
+               <include name="graphics/g3d/attributes/FloatAttribute.java"/>
+               <include name="graphics/g3d/attributes/IntAttribute.java"/>
+               <include name="graphics/g3d/attributes/TextureAttribute.java"/>
+               
        <!-- graphics/g3d/decals -->
                <include name="graphics/g3d/decals/CameraGroupStrategy.java"/>
                <include name="graphics/g3d/decals/Decal.java"/>
                <include name="graphics/g3d/decals/PluggableGroupStrategy.java"/>
                <include name="graphics/g3d/decals/SimpleOrthoGroupStrategy.java"/>
 
-       <!-- graphics/g3d/lights -->            
-               <include name="graphics/g3d/lights/AmbientCubemap.java"/>
-               <include name="graphics/g3d/lights/BaseLight.java"/>
-               <include name="graphics/g3d/lights/DirectionalLight.java"/>
-               <include name="graphics/g3d/lights/DirectionalShadowLight.java"/>
-               <include name="graphics/g3d/lights/Lights.java"/>
-               <include name="graphics/g3d/lights/PointLight.java"/>
-               <include name="graphics/g3d/lights/ShadowMap.java"/>
+       <!-- graphics/g3d/environment -->               
+               <include name="graphics/g3d/environment/AmbientCubemap.java"/>
+               <include name="graphics/g3d/environment/BaseLight.java"/>
+               <include name="graphics/g3d/environment/DirectionalLight.java"/>
+               <include name="graphics/g3d/environment/DirectionalShadowLight.java"/>
+               <include name="graphics/g3d/environment/Lights.java"/>
+               <include name="graphics/g3d/environment/PointLight.java"/>
+               <include name="graphics/g3d/environment/ShadowMap.java"/>
                                
        <!-- graphics/g3d/loader -->            
                <include name="graphics/g3d/loader/G3dModelLoader.java"/>
                <include name="graphics/g3d/loader/ObjLoader.java"/>
-
-       <!-- graphics/g3d/materials -->
-               <include name="graphics/g3d/materials/BlendingAttribute.java"/>
-               <include name="graphics/g3d/materials/ColorAttribute.java"/>
-               <include name="graphics/g3d/materials/DepthTestAttribute.java"/>
-               <include name="graphics/g3d/materials/FloatAttribute.java"/>
-               <include name="graphics/g3d/materials/IntAttribute.java"/>
-               <include name="graphics/g3d/materials/Material.java"/>
-               <include name="graphics/g3d/materials/TextureAttribute.java"/>
                
        <!-- graphics/g3d/model -->
                <include name="graphics/g3d/model/Animation.java"/>
                <include name="graphics/g3d/utils/DefaultTextureBinder.java"/>
                <include name="graphics/g3d/utils/DepthShaderProvider.java"/>
                <include name="graphics/g3d/utils/FirstPersonCameraController.java"/>
+               <include name="graphics/g3d/utils/GLES10ShaderProvider.java"/>
                <include name="graphics/g3d/utils/MeshBuilder.java"/>
                <include name="graphics/g3d/utils/MeshPartBuilder.java"/>
                <include name="graphics/g3d/utils/ModelBuilder.java"/>