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Check for prim/vertex store non-null before messing with refcounts.
authorKeith Whitwell <keith@tungstengraphics.com>
Wed, 10 Aug 2005 14:13:45 +0000 (14:13 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Wed, 10 Aug 2005 14:13:45 +0000 (14:13 +0000)
src/mesa/tnl/t_save_api.c

index b43b048..9788468 100644 (file)
@@ -1714,9 +1714,11 @@ void _tnl_save_destroy( GLcontext *ctx )
     * display lists yet to be destroyed, so it may not yet be time to
     * free these items.
     */
-   if ( --tnl->save.prim_store->refcount == 0 )
+   if (tnl->save.prim_store &&
+       --tnl->save.prim_store->refcount == 0 )
       FREE( tnl->save.prim_store );
 
-   if ( --tnl->save.vertex_store->refcount == 0 )
+   if (tnl->save.vertex_store &&
+       --tnl->save.vertex_store->refcount == 0 )
       FREE( tnl->save.vertex_store );
 }