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Check for prim/vertex store non-null before messing with refcounts.
author
Keith Whitwell
<keith@tungstengraphics.com>
Wed, 10 Aug 2005 14:13:45 +0000
(14:13 +0000)
committer
Keith Whitwell
<keith@tungstengraphics.com>
Wed, 10 Aug 2005 14:13:45 +0000
(14:13 +0000)
src/mesa/tnl/t_save_api.c
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diff --git
a/src/mesa/tnl/t_save_api.c
b/src/mesa/tnl/t_save_api.c
index
b43b048
..
9788468
100644
(file)
--- a/
src/mesa/tnl/t_save_api.c
+++ b/
src/mesa/tnl/t_save_api.c
@@
-1714,9
+1714,11
@@
void _tnl_save_destroy( GLcontext *ctx )
* display lists yet to be destroyed, so it may not yet be time to
* free these items.
*/
- if ( --tnl->save.prim_store->refcount == 0 )
+ if (tnl->save.prim_store &&
+ --tnl->save.prim_store->refcount == 0 )
FREE( tnl->save.prim_store );
- if ( --tnl->save.vertex_store->refcount == 0 )
+ if (tnl->save.vertex_store &&
+ --tnl->save.vertex_store->refcount == 0 )
FREE( tnl->save.vertex_store );
}