#include "angband.h"
#include "avatar.h"
#include "realm.h"
+#include "player-race.h"
/*!
* 徳の名称 / The names of the virtues
#pragma once
#include "realm.h"
+#include "player-race.h"
#define MAX_BLDG 32 /*!< 施設の種類最大数 / Number of buildings */
#define MAX_ARENA_MONS 41 /*<! 闘技場のイベント件数 -KMW- */
#include "grid.h"
#include "targeting.h"
#include "realm-song.h"
+#include "player-race.h"
/*!
* @brief 装備耐性に準じたブレス効果の選択テーブル /
#include "autopick.h"
#include "targeting.h"
#include "snipe.h"
+#include "player-race.h"
/*!
* @brief 持ち物一覧を表示するコマンドのメインルーチン / Display p_ptr->inventory_list
#include "angband.h"
#include "util.h"
+#include "player-race.h"
#include "spells-summon.h"
#include "avatar.h"
#include "player-status.h"
#define SEX_FEMALE 0
#define SEX_MALE 1
-/*
- * Player race constants (hard-coded by save-files, arrays, etc)
- */
-#define RACE_HUMAN 0
-#define RACE_HALF_ELF 1
-#define RACE_ELF 2
-#define RACE_HOBBIT 3
-#define RACE_GNOME 4
-#define RACE_DWARF 5
-#define RACE_HALF_ORC 6
-#define RACE_HALF_TROLL 7
-#define RACE_AMBERITE 8
-#define RACE_HIGH_ELF 9
-#define RACE_BARBARIAN 10
-#define RACE_HALF_OGRE 11
-#define RACE_HALF_GIANT 12
-#define RACE_HALF_TITAN 13
-#define RACE_CYCLOPS 14
-#define RACE_YEEK 15
-#define RACE_KLACKON 16
-#define RACE_KOBOLD 17
-#define RACE_NIBELUNG 18
-#define RACE_DARK_ELF 19
-#define RACE_DRACONIAN 20
-#define RACE_MIND_FLAYER 21
-#define RACE_IMP 22
-#define RACE_GOLEM 23
-#define RACE_SKELETON 24
-#define RACE_ZOMBIE 25
-#define RACE_VAMPIRE 26
-#define RACE_SPECTRE 27
-#define RACE_SPRITE 28
-#define RACE_BEASTMAN 29
-#define RACE_ENT 30
-#define RACE_ANGEL 31
-#define RACE_DEMON 32
-#define RACE_DUNADAN 33
-#define RACE_S_FAIRY 34
-#define RACE_KUTAR 35
-#define RACE_ANDROID 36
-#define RACE_MERFOLK 37
-
-/*
- * Maximum number of player "race" types (see "table.c", etc)
- */
-#define MAX_RACES 38
-
/*
* Player class constants (hard-coded by save-files, arrays, etc)
#include "files.h"
#include "floor.h"
#include "targeting.h"
+#include "player-race.h"
/*!
* @brief プレイヤーに突然変異を与える
#include "artifact.h"
#include "player-status.h"
#include "player-effects.h"
+#include "player-race.h"
#include "spells.h"
#include "spells-summon.h"
#pragma once
/*
+ * Player race constants (hard-coded by save-files, arrays, etc)
+ */
+#define RACE_HUMAN 0
+#define RACE_HALF_ELF 1
+#define RACE_ELF 2
+#define RACE_HOBBIT 3
+#define RACE_GNOME 4
+#define RACE_DWARF 5
+#define RACE_HALF_ORC 6
+#define RACE_HALF_TROLL 7
+#define RACE_AMBERITE 8
+#define RACE_HIGH_ELF 9
+#define RACE_BARBARIAN 10
+#define RACE_HALF_OGRE 11
+#define RACE_HALF_GIANT 12
+#define RACE_HALF_TITAN 13
+#define RACE_CYCLOPS 14
+#define RACE_YEEK 15
+#define RACE_KLACKON 16
+#define RACE_KOBOLD 17
+#define RACE_NIBELUNG 18
+#define RACE_DARK_ELF 19
+#define RACE_DRACONIAN 20
+#define RACE_MIND_FLAYER 21
+#define RACE_IMP 22
+#define RACE_GOLEM 23
+#define RACE_SKELETON 24
+#define RACE_ZOMBIE 25
+#define RACE_VAMPIRE 26
+#define RACE_SPECTRE 27
+#define RACE_SPRITE 28
+#define RACE_BEASTMAN 29
+#define RACE_ENT 30
+#define RACE_ANGEL 31
+#define RACE_DEMON 32
+#define RACE_DUNADAN 33
+#define RACE_S_FAIRY 34
+#define RACE_KUTAR 35
+#define RACE_ANDROID 36
+#define RACE_MERFOLK 37
+
+ /*
+ * Maximum number of player "race" types (see "table.c", etc)
+ */
+#define MAX_RACES 38
+
+
+/*
* Constant for kinds of mimic
*/
#define MIMIC_NONE 0