fieldScene = self;
- P[0].name = @"青軍";
+ P[0].name = [@"青軍" retain];
P[0].type = 0;
P[0].resource = 500;
P[0].food = 500;
P[0].money = 500;
- P[1].name = @"赤軍";
+ P[1].name = [@"赤軍" retain];
P[1].type = 0;
P[1].resource = 500;
P[1].food = 500;
P[1].money = 500;
- P[2].name = @"黄軍";
+ P[2].name = [@"黄軍" retain];
P[2].type = 0;
P[2].resource = 500;
P[2].food = 500;
eventTime = 0;
coolTime = true;
+ wtRdy = false;
+ wtRdy2 = false;
+ wtRdy3 = false;
+
//ここに進行したマップスクリプト値関数
//NSLog(@"%d, %d", unitNum[0][0], MF[MFselectedRow].MS.playerSet1);
[self setTargetListDat];