# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.
USE_OPENGL_RENDERER := true
+
+TARGET_USERIMAGES_USE_EXT4 := true
+BOARD_SYSTEMIMAGE_PARTITION_SIZE := 314572800
+BOARD_USERDATAIMAGE_PARTITION_SIZE := 209715200
+BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016
+BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4
+BOARD_FLASH_BLOCK_SIZE := 512
+TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.
USE_OPENGL_RENDERER := true
+
+TARGET_USERIMAGES_USE_EXT4 := true
+BOARD_SYSTEMIMAGE_PARTITION_SIZE := 314572800
+BOARD_USERDATAIMAGE_PARTITION_SIZE := 209715200
+BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016
+BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4
+BOARD_FLASH_BLOCK_SIZE := 512
+TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.
USE_OPENGL_RENDERER := true
+
+TARGET_USERIMAGES_USE_EXT4 := true
+BOARD_SYSTEMIMAGE_PARTITION_SIZE := 314572800
+BOARD_USERDATAIMAGE_PARTITION_SIZE := 209715200
+BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016
+BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4
+BOARD_FLASH_BLOCK_SIZE := 512
+TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true