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docs: update relnotes-8.1 and GL3 status
authorMarek Olšák <maraeo@gmail.com>
Thu, 5 Jul 2012 18:27:28 +0000 (20:27 +0200)
committerMarek Olšák <maraeo@gmail.com>
Tue, 10 Jul 2012 17:04:12 +0000 (19:04 +0200)
docs/GL3.txt
docs/relnotes-8.1.html

index 36d2472..d7e2e9b 100644 (file)
@@ -80,7 +80,7 @@ GL_ARB_sampler_objects                                DONE (i965, r300, r600)
 GL_ARB_shader_bit_encoding                            DONE
 GL_ARB_texture_rgb10_a2ui                             DONE (r600)
 GL_ARB_texture_swizzle                                DONE (same as EXT version) (i965, r300, r600, swrast)
-GL_ARB_timer_query                                    ~60% done (the EXT variant)
+GL_ARB_timer_query                                    DONE
 GL_ARB_instanced_arrays                               DONE (i965, r300, r600)
 GL_ARB_vertex_type_2_10_10_10_rev                     DONE (r600)
 
@@ -91,6 +91,7 @@ GLSL 4.0                                             not started
 GL_ARB_texture_query_lod                             not started
 GL_ARB_draw_buffers_blend                            DONE (i965, r600, softpipe)
 GL_ARB_draw_indirect                                 not started
+GL_ARB_gpu_shader5                                   not started
 GL_ARB_gpu_shader_fp64                               not started
 GL_ARB_sample_shading                                not started
 GL_ARB_shader_subroutine                             not started
@@ -114,6 +115,7 @@ GL_ARB_viewport_array                                not started
 
 
 GL 4.2:
+
 GLSL 4.2                                             not started
 GL_ARB_texture_compression_bptc                      not started
 GL_ARB_compressed_texture_pixel_storage              not started
index 4901c30..c6980b6 100644 (file)
@@ -36,6 +36,7 @@ Note: some of the new features are only available with certain drivers.
 <li>GL_ARB_blend_func_extended</li>
 <li>GL_ARB_debug_output</li>
 <li>GL_ARB_shader_bit_encoding</li>
+<li>GL_ARB_timer_query</li>
 <li>GL_EXT_unpack_subimage for ES 2.0</li>
 <li>GL_EXT_read_format_bgra for ES 1.1 and 2.0</li>
 <li>GL_EXT_texture_rg for ES 2.x</li>