}\r
\r
/// <summary>\r
+ /// 329: 【節分任務】節分演習!\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void PracticeResult_329()\r
+ {\r
+ var count = InjectQuest(329);\r
+\r
+ _battleInfo.InjectResultStatus(\r
+ ShipStatusList(3, 2),\r
+ new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
+ InjectPracticeResult("S");\r
+ Assert.AreEqual(0, count.Now, "軽巡、駆逐");\r
+\r
+ _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1);\r
+ InjectPracticeResult("A");\r
+ Assert.AreEqual(0, count.Now, "A勝利でカウントしない");\r
+\r
+ _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1);\r
+ InjectPracticeResult("S");\r
+ Assert.AreEqual(1, count.Now, "軽巡、駆逐、海防");\r
+ }\r
+\r
+ /// <summary>\r
/// 330: 空母機動部隊、演習始め!\r
/// </summary>\r
[TestMethod]\r
{311, new QuestPractice {Interval = Daily, Max = 7, Rank = "B", Material = new[] {0, 2, 0, 0}}}, // 311: 精鋭艦隊演習\r
{315, new QuestPractice {Interval = Daily, Max = 8, Rank = "B", Material = new[] {0, 0, 0, 0}}}, // 315: 春季大演習\r
{318, new QuestPractice {Interval = Daily, Max = 3, Rank = "B", Material = new[] {0, 2, 2, 0}, AdjustCount = false}}, // 318: 給糧艦「伊良湖」の支援\r
+ {329, new QuestPractice {Interval = Daily, Max = 3, Rank = "S", Material = new[] {0, 2, 2, 0}, Shift = 1}}, // 329: 【節分任務】節分演習!\r
{330, new QuestPractice {Interval = Daily, Max = 4, Rank = "A", Material = new[] {0, 0, 3, 0}}}, // 330: 空母機動部隊、演習始め!\r
{337, new QuestPractice {Interval = Daily, Max = 3, Rank = "S", Material = new[] {0, 0, 0, 3}, Shift = 2}}, // 337: 「十八駆」演習!\r
{339, new QuestPractice {Interval = Daily, Max = 3, Rank = "S", Material = new[] {0, 0, 8, 3}, Shift = 2}}, // 339: 「十九駆」演習!\r