# Defaults to none. (Since 5.0)
#
# @multifd-zlib-level: Set the compression level to be used in live
-# migration, the compression level is an integer between 0
-# and 9, where 0 means no compression, 1 means the best
-# compression speed, and 9 means best compression ratio which
-# will consume more CPU.
-# Defaults to 1. (Since 5.0)
+# migration, the compression level is an integer between 0
+# and 9, where 0 means no compression, 1 means the best
+# compression speed, and 9 means best compression ratio which
+# will consume more CPU.
+# Defaults to 1. (Since 5.0)
#
# @multifd-zstd-level: Set the compression level to be used in live
-# migration, the compression level is an integer between 0
-# and 20, where 0 means no compression, 1 means the best
-# compression speed, and 20 means best compression ratio which
-# will consume more CPU.
-# Defaults to 1. (Since 5.0)
+# migration, the compression level is an integer between 0
+# and 20, where 0 means no compression, 1 means the best
+# compression speed, and 20 means best compression ratio which
+# will consume more CPU.
+# Defaults to 1. (Since 5.0)
#
# @block-bitmap-mapping: Maps block nodes and bitmaps on them to
# aliases for the purpose of dirty bitmap migration. Such
# Defaults to none. (Since 5.0)
#
# @multifd-zlib-level: Set the compression level to be used in live
-# migration, the compression level is an integer between 0
-# and 9, where 0 means no compression, 1 means the best
-# compression speed, and 9 means best compression ratio which
-# will consume more CPU.
-# Defaults to 1. (Since 5.0)
+# migration, the compression level is an integer between 0
+# and 9, where 0 means no compression, 1 means the best
+# compression speed, and 9 means best compression ratio which
+# will consume more CPU.
+# Defaults to 1. (Since 5.0)
#
# @multifd-zstd-level: Set the compression level to be used in live
-# migration, the compression level is an integer between 0
-# and 20, where 0 means no compression, 1 means the best
-# compression speed, and 20 means best compression ratio which
-# will consume more CPU.
-# Defaults to 1. (Since 5.0)
+# migration, the compression level is an integer between 0
+# and 20, where 0 means no compression, 1 means the best
+# compression speed, and 20 means best compression ratio which
+# will consume more CPU.
+# Defaults to 1. (Since 5.0)
#
# @block-bitmap-mapping: Maps block nodes and bitmaps on them to
# aliases for the purpose of dirty bitmap migration. Such
# Defaults to none. (Since 5.0)
#
# @multifd-zlib-level: Set the compression level to be used in live
-# migration, the compression level is an integer between 0
-# and 9, where 0 means no compression, 1 means the best
-# compression speed, and 9 means best compression ratio which
-# will consume more CPU.
-# Defaults to 1. (Since 5.0)
+# migration, the compression level is an integer between 0
+# and 9, where 0 means no compression, 1 means the best
+# compression speed, and 9 means best compression ratio which
+# will consume more CPU.
+# Defaults to 1. (Since 5.0)
#
# @multifd-zstd-level: Set the compression level to be used in live
-# migration, the compression level is an integer between 0
-# and 20, where 0 means no compression, 1 means the best
-# compression speed, and 20 means best compression ratio which
-# will consume more CPU.
-# Defaults to 1. (Since 5.0)
+# migration, the compression level is an integer between 0
+# and 20, where 0 means no compression, 1 means the best
+# compression speed, and 20 means best compression ratio which
+# will consume more CPU.
+# Defaults to 1. (Since 5.0)
#
# @block-bitmap-mapping: Maps block nodes and bitmaps on them to
# aliases for the purpose of dirty bitmap migration. Such