@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
+@item id Cinematic @tab @tab X
+ @tab Used in Quake II.
+@item id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2, other computer games.
@item IFF @tab @tab X
@tab Interchange File Format
@item Interplay MVE @tab @tab X
@item PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
@item PlayStation STR @tab @tab X
+@item raw AC-3 @tab X @tab X
+@item raw CRI ADX audio @tab X @tab X
+@item raw MJPEG @tab X @tab X
+@item raw MPEG video @tab X @tab X
+@item raw MPEG-4 video @tab X @tab X
+@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
+@item raw Shorten audio @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RealMedia @tab X @tab X
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios VQA/AUD @tab @tab X
@tab Multimedia formats used in Westwood Studios games.
-@item id Cinematic @tab @tab X
- @tab Used in Quake II.
-@item id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
-@item raw AC-3 @tab X @tab X
-@item raw CRI ADX audio @tab X @tab X
-@item raw MJPEG @tab X @tab X
-@item raw MPEG video @tab X @tab X
-@item raw MPEG-4 video @tab X @tab X
-@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
-@item raw Shorten audio @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.