#include "stdafx.h"
#include "GameElement.h"
+/*! \94Í\88Í\83^\83C\83v\82Ì\97ñ\8b\93\91Ì */
+typedef enum ZoneType
+{
+ ZONETYPE_SELF, //!<\83Z\83\8b\83t\8c^
+ ZONETYPE_BOLT, //!<\83{\83\8b\83g\8c^
+ ZONETYPE_BEAM, //!<\83r\81[\83\80\8c^
+ ZONETYPE_BALL, //!<\83{\81[\83\8b\8c^
+ ZONETYPE_BREATH, //!<\83u\83\8c\83X\8c^
+ ZONETYPE_WAVE, //!<\83E\83F\81[\83u\8c^
+ ZONETYPE_STORM, //!<\83X\83g\81[\83\80\8c^
+ ZONETYPE_SPRASH, //!<\83X\83v\83\89\83b\83V\83\85\8c^
+ ZONETYPE_SWARM, //!<\83X\83E\83H\81[\83\80\8c^
+} ZoneType;
+
/*!
* @class Effect
* @brief \8cø\89Ê\91®\90«\82Ì\83N\83\89\83X