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Add ZoneType enum.
authorDeskull <deskull@users.sourceforge.jp>
Mon, 3 Mar 2014 03:18:32 +0000 (12:18 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Mon, 3 Mar 2014 03:18:32 +0000 (12:18 +0900)
Deeangband/Effect.h

index 1c8e573..4524982 100644 (file)
 #include "stdafx.h"
 #include "GameElement.h"
 
+/*! \94Í\88Í\83^\83C\83v\82Ì\97ñ\8b\93\91Ì */
+typedef enum ZoneType 
+{
+       ZONETYPE_SELF,   //!<\83Z\83\8b\83t\8c^
+       ZONETYPE_BOLT,   //!<\83{\83\8b\83g\8c^
+       ZONETYPE_BEAM,   //!<\83r\81[\83\80\8c^
+       ZONETYPE_BALL,   //!<\83{\81[\83\8b\8c^
+       ZONETYPE_BREATH, //!<\83u\83\8c\83X\8c^
+       ZONETYPE_WAVE,   //!<\83E\83F\81[\83u\8c^
+       ZONETYPE_STORM,  //!<\83X\83g\81[\83\80\8c^
+       ZONETYPE_SPRASH, //!<\83X\83v\83\89\83b\83V\83\85\8c^
+       ZONETYPE_SWARM,  //!<\83X\83E\83H\81[\83\80\8c^
+} ZoneType;
+
 /*!
  * @class Effect
  * @brief \8cø\89Ê\91®\90«\82Ì\83N\83\89\83X