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radeonsi/nir: make use of nir_lower_load_const_to_scalar()
authorTimothy Arceri <tarceri@itsqueeze.com>
Mon, 16 Jul 2018 04:01:40 +0000 (14:01 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Sun, 22 Jul 2018 23:48:51 +0000 (09:48 +1000)
This allows NIR to CSE more operations. LLVM does this also so the
impact is limited, however doing this in NIR allows other opts to
make progress. For example some loops in Civilization Beyond Earth
shaders are unrolled.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeonsi/si_shader_nir.c

index 6eb114a..4ae5b00 100644 (file)
@@ -802,6 +802,8 @@ si_lower_nir(struct si_shader_selector* sel)
 
        ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
 
+       NIR_PASS_V(sel->nir, nir_lower_load_const_to_scalar);
+
        bool progress;
        do {
                progress = false;