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r600g: handle TGSI input/output array declarations correctly
authorMarek Olšák <marek.olsak@amd.com>
Fri, 5 Jun 2015 17:09:21 +0000 (19:09 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Sun, 14 Jun 2015 18:17:29 +0000 (20:17 +0200)
Most of this code could be removed if r600g used tgsi_shader_info.

src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_shader.c

index 93a6e55..e122b60 100644 (file)
@@ -476,6 +476,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
        case PIPE_SHADER_CAP_SUBROUTINES:
                return 0;
        case PIPE_SHADER_CAP_INTEGERS:
+       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
                return 1;
        case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
        case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
@@ -495,7 +496,6 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
        case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
        case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
        case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
-        case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
                return 0;
        }
        return 0;
index 2e83143..07da167 100644 (file)
@@ -617,98 +617,100 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
 
        switch (d->Declaration.File) {
        case TGSI_FILE_INPUT:
-               i = ctx->shader->ninput;
-                assert(i < Elements(ctx->shader->input));
-               ctx->shader->ninput += count;
-               ctx->shader->input[i].name = d->Semantic.Name;
-               ctx->shader->input[i].sid = d->Semantic.Index;
-               ctx->shader->input[i].interpolate = d->Interp.Interpolate;
-               ctx->shader->input[i].interpolate_location = d->Interp.Location;
-               ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First;
-               if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
-                       ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
-                       switch (ctx->shader->input[i].name) {
-                       case TGSI_SEMANTIC_FACE:
-                               if (ctx->face_gpr != -1)
-                                       ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */
-                               else
-                                       ctx->face_gpr = ctx->shader->input[i].gpr;
-                               break;
-                       case TGSI_SEMANTIC_COLOR:
-                               ctx->colors_used++;
-                               break;
-                       case TGSI_SEMANTIC_POSITION:
-                               ctx->fragcoord_input = i;
-                               break;
-                       case TGSI_SEMANTIC_PRIMID:
-                               /* set this for now */
-                               ctx->shader->gs_prim_id_input = true;
-                               ctx->shader->ps_prim_id_input = i;
-                               break;
-                       }
-                       if (ctx->bc->chip_class >= EVERGREEN) {
-                               if ((r = evergreen_interp_input(ctx, i)))
-                                       return r;
+               for (j = 0; j < count; j++) {
+                       i = ctx->shader->ninput + j;
+                       assert(i < Elements(ctx->shader->input));
+                       ctx->shader->input[i].name = d->Semantic.Name;
+                       ctx->shader->input[i].sid = d->Semantic.Index + j;
+                       ctx->shader->input[i].interpolate = d->Interp.Interpolate;
+                       ctx->shader->input[i].interpolate_location = d->Interp.Location;
+                       ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First + j;
+                       if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
+                               ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
+                               switch (ctx->shader->input[i].name) {
+                               case TGSI_SEMANTIC_FACE:
+                                       if (ctx->face_gpr != -1)
+                                               ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */
+                                       else
+                                               ctx->face_gpr = ctx->shader->input[i].gpr;
+                                       break;
+                               case TGSI_SEMANTIC_COLOR:
+                                       ctx->colors_used++;
+                                       break;
+                               case TGSI_SEMANTIC_POSITION:
+                                       ctx->fragcoord_input = i;
+                                       break;
+                               case TGSI_SEMANTIC_PRIMID:
+                                       /* set this for now */
+                                       ctx->shader->gs_prim_id_input = true;
+                                       ctx->shader->ps_prim_id_input = i;
+                                       break;
+                               }
+                               if (ctx->bc->chip_class >= EVERGREEN) {
+                                       if ((r = evergreen_interp_input(ctx, i)))
+                                               return r;
+                               }
+                       } else if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
+                               /* FIXME probably skip inputs if they aren't passed in the ring */
+                               ctx->shader->input[i].ring_offset = ctx->next_ring_offset;
+                               ctx->next_ring_offset += 16;
+                               if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID)
+                                       ctx->shader->gs_prim_id_input = true;
                        }
-               } else if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
-                       /* FIXME probably skip inputs if they aren't passed in the ring */
-                       ctx->shader->input[i].ring_offset = ctx->next_ring_offset;
-                       ctx->next_ring_offset += 16;
-                       if (ctx->shader->input[i].name == TGSI_SEMANTIC_PRIMID)
-                               ctx->shader->gs_prim_id_input = true;
-               }
-               for (j = 1; j < count; ++j) {
-                       ctx->shader->input[i + j] = ctx->shader->input[i];
-                       ctx->shader->input[i + j].gpr += j;
                }
+               ctx->shader->ninput += count;
                break;
        case TGSI_FILE_OUTPUT:
-               i = ctx->shader->noutput++;
-                assert(i < Elements(ctx->shader->output));
-               ctx->shader->output[i].name = d->Semantic.Name;
-               ctx->shader->output[i].sid = d->Semantic.Index;
-               ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First;
-               ctx->shader->output[i].interpolate = d->Interp.Interpolate;
-               ctx->shader->output[i].write_mask = d->Declaration.UsageMask;
-               if (ctx->type == TGSI_PROCESSOR_VERTEX ||
-                               ctx->type == TGSI_PROCESSOR_GEOMETRY) {
-                       ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);
-                       switch (d->Semantic.Name) {
-                       case TGSI_SEMANTIC_CLIPDIST:
-                               ctx->shader->clip_dist_write |= d->Declaration.UsageMask << (d->Semantic.Index << 2);
-                               break;
-                       case TGSI_SEMANTIC_PSIZE:
-                               ctx->shader->vs_out_misc_write = 1;
-                               ctx->shader->vs_out_point_size = 1;
-                               break;
-                       case TGSI_SEMANTIC_EDGEFLAG:
-                               ctx->shader->vs_out_misc_write = 1;
-                               ctx->shader->vs_out_edgeflag = 1;
-                               ctx->edgeflag_output = i;
-                               break;
-                       case TGSI_SEMANTIC_VIEWPORT_INDEX:
-                               ctx->shader->vs_out_misc_write = 1;
-                               ctx->shader->vs_out_viewport = 1;
-                               break;
-                       case TGSI_SEMANTIC_LAYER:
-                               ctx->shader->vs_out_misc_write = 1;
-                               ctx->shader->vs_out_layer = 1;
-                               break;
-                       case TGSI_SEMANTIC_CLIPVERTEX:
-                               ctx->clip_vertex_write = TRUE;
-                               ctx->cv_output = i;
-                               break;
-                       }
-                       if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
-                               ctx->gs_out_ring_offset += 16;
-                       }
-               } else if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
-                       switch (d->Semantic.Name) {
-                       case TGSI_SEMANTIC_COLOR:
-                               ctx->shader->nr_ps_max_color_exports++;
-                               break;
+               for (j = 0; j < count; j++) {
+                       i = ctx->shader->noutput + j;
+                       assert(i < Elements(ctx->shader->output));
+                       ctx->shader->output[i].name = d->Semantic.Name;
+                       ctx->shader->output[i].sid = d->Semantic.Index + j;
+                       ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First + j;
+                       ctx->shader->output[i].interpolate = d->Interp.Interpolate;
+                       ctx->shader->output[i].write_mask = d->Declaration.UsageMask;
+                       if (ctx->type == TGSI_PROCESSOR_VERTEX ||
+                           ctx->type == TGSI_PROCESSOR_GEOMETRY) {
+                               ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);
+                               switch (d->Semantic.Name) {
+                               case TGSI_SEMANTIC_CLIPDIST:
+                                       ctx->shader->clip_dist_write |= d->Declaration.UsageMask <<
+                                                                       ((d->Semantic.Index + j) << 2);
+                                       break;
+                               case TGSI_SEMANTIC_PSIZE:
+                                       ctx->shader->vs_out_misc_write = 1;
+                                       ctx->shader->vs_out_point_size = 1;
+                                       break;
+                               case TGSI_SEMANTIC_EDGEFLAG:
+                                       ctx->shader->vs_out_misc_write = 1;
+                                       ctx->shader->vs_out_edgeflag = 1;
+                                       ctx->edgeflag_output = i;
+                                       break;
+                               case TGSI_SEMANTIC_VIEWPORT_INDEX:
+                                       ctx->shader->vs_out_misc_write = 1;
+                                       ctx->shader->vs_out_viewport = 1;
+                                       break;
+                               case TGSI_SEMANTIC_LAYER:
+                                       ctx->shader->vs_out_misc_write = 1;
+                                       ctx->shader->vs_out_layer = 1;
+                                       break;
+                               case TGSI_SEMANTIC_CLIPVERTEX:
+                                       ctx->clip_vertex_write = TRUE;
+                                       ctx->cv_output = i;
+                                       break;
+                               }
+                               if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
+                                       ctx->gs_out_ring_offset += 16;
+                               }
+                       } else if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
+                               switch (d->Semantic.Name) {
+                               case TGSI_SEMANTIC_COLOR:
+                                       ctx->shader->nr_ps_max_color_exports++;
+                                       break;
+                               }
                        }
                }
+               ctx->shader->noutput += count;
                break;
        case TGSI_FILE_TEMPORARY:
                if (ctx->info.indirect_files & (1 << TGSI_FILE_TEMPORARY)) {