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ffplay: Remove "&& 0" from already disabled debug code
authorMichael Niedermayer <michael@niedermayer.cc>
Fri, 18 Mar 2016 10:27:57 +0000 (11:27 +0100)
committerMichael Niedermayer <michael@niedermayer.cc>
Sun, 20 Mar 2016 10:22:53 +0000 (11:22 +0100)
Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
ffplay.c

index 2cfdf26..ade5159 100644 (file)
--- a/ffplay.c
+++ b/ffplay.c
@@ -1716,7 +1716,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
 {
     Frame *vp;
 
-#if defined(DEBUG_SYNC) && 0
+#if defined(DEBUG_SYNC)
     printf("frame_type=%c pts=%0.3f\n",
            av_get_picture_type_char(src_frame->pict_type), pts);
 #endif