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ffplay: Remove "&& 0" from already disabled debug code
author
Michael Niedermayer
<michael@niedermayer.cc>
Fri, 18 Mar 2016 10:27:57 +0000
(11:27 +0100)
committer
Michael Niedermayer
<michael@niedermayer.cc>
Sun, 20 Mar 2016 10:22:53 +0000
(11:22 +0100)
Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
ffplay.c
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diff --git
a/ffplay.c
b/ffplay.c
index
2cfdf26
..
ade5159
100644
(file)
--- a/
ffplay.c
+++ b/
ffplay.c
@@
-1716,7
+1716,7
@@
static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
{
Frame *vp;
-#if defined(DEBUG_SYNC)
&& 0
+#if defined(DEBUG_SYNC)
printf("frame_type=%c pts=%0.3f\n",
av_get_picture_type_char(src_frame->pict_type), pts);
#endif