}
}
final AppWindowToken appToken = win.mAppToken;
+ // Prevent an immediate window exit only for a real animation, ignoring e.g.
+ // dummy animations.
+ final boolean inAnimation = win.mWinAnimator.isWindowAnimatingNow();
// The starting window is the last window in this app token and it isn't animating.
// Allow it to be removed now as there is no additional window or animation that will
// trigger its removal.
final boolean lastWinStartingNotAnimating = startingWindow && appToken!= null
- && appToken.allAppWindows.size() == 1 && !win.mWinAnimator.isWindowAnimating();
- if (!lastWinStartingNotAnimating && (win.mExiting || win.mWinAnimator.isAnimating())) {
+ && appToken.allAppWindows.size() == 1 && !inAnimation;
+ if (!lastWinStartingNotAnimating && (win.mExiting || inAnimation)) {
// The exit animation is running... wait for it!
- //Slog.i(TAG, "*** Running exit animation...");
win.mExiting = true;
win.mRemoveOnExit = true;
final DisplayContent displayContent = win.getDisplayContent();
if (focusChanged) {
mInputMonitor.updateInputWindowsLw(false /*force*/);
}
- //dump();
Binder.restoreCallingIdentity(origId);
return;
}
&& mAppAnimator.animation == AppWindowAnimator.sDummyAnimation;
}
- /** Is this window currently animating? */
+ /** Is this window currently set to animate or currently animating?
+ * NOTE: The method will return true for cases where the window isn't currently animating, but
+ * is set to animate. i.e. if the window animation is currently set to a dummy placeholder
+ * animation. Use {@link #isWindowAnimatingNow} to know if the window is currently running a
+ * real animation. */
boolean isWindowAnimating() {
return mAnimation != null;
}
+ /** Is the window performing a real animation and not a dummy which is only waiting for an
+ * an animation to start? */
+ boolean isWindowAnimatingNow() {
+ return isWindowAnimating() && !isDummyAnimation();
+ }
+
void cancelExitAnimationForNextAnimationLocked() {
if (mAnimation != null) {
mAnimation.cancel();