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[Refactor] #40399 Separated apply-magic-weapon.c/h from object2.c
authorHourier <hourier@users.sourceforge.jp>
Tue, 2 Jun 2020 13:32:26 +0000 (22:32 +0900)
committerHourier <hourier@users.sourceforge.jp>
Tue, 2 Jun 2020 13:39:29 +0000 (22:39 +0900)
Hengband/Hengband/Hengband.vcxproj
Hengband/Hengband/Hengband.vcxproj.filters
src/Makefile.am
src/object-enchant/apply-magic-weapon.c [new file with mode: 0644]
src/object-enchant/apply-magic-weapon.h [new file with mode: 0644]
src/object/object2.c

index 15ed658..279ec13 100644 (file)
     <ClCompile Include="..\..\src\mind\racial-samurai.c" />\r
     <ClCompile Include="..\..\src\mind\samurai-slaying.c" />\r
     <ClCompile Include="..\..\src\mind\surprise-attack.c" />\r
+    <ClCompile Include="..\..\src\object-enchant\apply-magic-weapon.c" />\r
     <ClCompile Include="..\..\src\object\bow.c" />\r
     <ClCompile Include="..\..\src\object\object-appraiser.c" />\r
     <ClCompile Include="..\..\src\object\object-generator.c" />\r
     <ClInclude Include="..\..\src\mind\racial-samurai.h" />\r
     <ClInclude Include="..\..\src\mind\samurai-slaying.h" />\r
     <ClInclude Include="..\..\src\mind\surprise-attack.h" />\r
+    <ClInclude Include="..\..\src\object-enchant\apply-magic-weapon.h" />\r
     <ClInclude Include="..\..\src\object\bow.h" />\r
     <ClInclude Include="..\..\src\object\object-appraiser.h" />\r
     <ClInclude Include="..\..\src\object\object-generator.h" />\r
index 46c02c7..ffed288 100644 (file)
     <ClCompile Include="..\..\src\object-enchant\object-ego.c">
       <Filter>object-enchant</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\object-enchant\apply-magic-weapon.c">
+      <Filter>object-enchant</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\src\cmd\cmd-basic.h">
     <ClInclude Include="..\..\src\object\tval-types.h">
       <Filter>object</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\object-enchant\apply-magic-weapon.h">
+      <Filter>object-enchant</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\..\src\wall.bmp" />
index 012bc3e..07efa92 100644 (file)
@@ -313,6 +313,7 @@ hengband_SOURCES = \
        object/object-util.h \
        object/item-use-flags.h \
        \
+       object-enchant/apply-magic-weapon.c object-enchant/apply-magic-weapon.h \
        object-enchant/artifact.c object-enchant/artifact.h \
        object-enchant/object-boost.c object-enchant/object-boost.h \
        object-enchant/object-curse.c object-enchant/object-curse.h \
diff --git a/src/object-enchant/apply-magic-weapon.c b/src/object-enchant/apply-magic-weapon.c
new file mode 100644 (file)
index 0000000..7b7323d
--- /dev/null
@@ -0,0 +1,273 @@
+/*!
+ * todo ちょっと長い。要分割
+ * @brief 武器系のアイテムを強化して(恐らく床に)生成する処理
+ * @date 2020/06/02
+ * @author Hourier
+ */
+
+#include "object-enchant/apply-magic-weapon.h"
+#include "floor/floor.h"
+#include "object-enchant/artifact.h"
+#include "object-enchant/object-boost.h"
+#include "object-enchant/object-ego.h"
+#include "object-enchant/tr-types.h"
+#include "object-enchant/trc-types.h"
+#include "sv-definition/sv-weapon-types.h"
+
+/*!
+ * @brief 武器系オブジェクトに生成ランクごとの強化を与えるサブルーチン
+ * Apply magic to an item known to be a "weapon"
+ * @param owner_ptr プレーヤーへの参照ポインタ
+ * @param o_ptr 強化を与えたいオブジェクトの構造体参照ポインタ
+ * @param level 生成基準階
+ * @param power 生成ランク
+ * @return なし
+ * @details
+ * Hack -- note special base damage dice boosting\n
+ * Hack -- note special processing for weapon/digger\n
+ */
+void apply_magic_weapon(player_type *owner_ptr, object_type *o_ptr, DEPTH level, int power)
+{
+    HIT_PROB tohit1 = randint1(5) + (HIT_PROB)m_bonus(5, level);
+    HIT_POINT todam1 = randint1(5) + (HIT_POINT)m_bonus(5, level);
+
+    HIT_PROB tohit2 = (HIT_PROB)m_bonus(10, level);
+    HIT_POINT todam2 = (HIT_POINT)m_bonus(10, level);
+
+    if ((o_ptr->tval == TV_BOLT) || (o_ptr->tval == TV_ARROW) || (o_ptr->tval == TV_SHOT)) {
+        tohit2 = (tohit2 + 1) / 2;
+        todam2 = (todam2 + 1) / 2;
+    }
+
+    if (power > 0) {
+        o_ptr->to_h += tohit1;
+        o_ptr->to_d += todam1;
+        if (power > 1) {
+            o_ptr->to_h += tohit2;
+            o_ptr->to_d += todam2;
+        }
+    } else if (power < 0) {
+        o_ptr->to_h -= tohit1;
+        o_ptr->to_d -= todam1;
+        if (power < -1) {
+            o_ptr->to_h -= tohit2;
+            o_ptr->to_d -= todam2;
+        }
+
+        if (o_ptr->to_h + o_ptr->to_d < 0)
+            o_ptr->curse_flags |= TRC_CURSED;
+    }
+
+    if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DIAMOND_EDGE))
+        return;
+
+    switch (o_ptr->tval) {
+    case TV_DIGGING: {
+        if (power > 1) {
+            /* power > 2 is debug only */
+            if (one_in_(30) || (power > 2))
+                become_random_artifact(owner_ptr, o_ptr, FALSE);
+            else
+                o_ptr->name2 = EGO_DIGGING;
+        } else if (power < -1) {
+            o_ptr->pval = 0 - (5 + randint1(5));
+        } else if (power < 0) {
+            o_ptr->pval = 0 - (o_ptr->pval);
+        }
+
+        break;
+    }
+    case TV_HAFTED:
+    case TV_POLEARM:
+    case TV_SWORD: {
+        if (power > 1) {
+            /* power > 2 is debug only */
+            if (one_in_(40) || (power > 2)) {
+                become_random_artifact(owner_ptr, o_ptr, FALSE);
+                break;
+            }
+            while (TRUE) {
+                o_ptr->name2 = get_random_ego(INVEN_RARM, TRUE);
+                if (o_ptr->name2 == EGO_SHARPNESS && o_ptr->tval != TV_SWORD)
+                    continue;
+                if (o_ptr->name2 == EGO_EARTHQUAKES && o_ptr->tval != TV_HAFTED)
+                    continue;
+                if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
+                    continue;
+                break;
+            }
+
+            switch (o_ptr->name2) {
+            case EGO_HA:
+                if (one_in_(4) && (level > 40))
+                    add_flag(o_ptr->art_flags, TR_BLOWS);
+                break;
+            case EGO_DF:
+                if (one_in_(3))
+                    add_flag(o_ptr->art_flags, TR_RES_POIS);
+                if (one_in_(3))
+                    add_flag(o_ptr->art_flags, TR_WARNING);
+                break;
+            case EGO_KILL_DRAGON:
+                if (one_in_(3))
+                    add_flag(o_ptr->art_flags, TR_RES_POIS);
+                break;
+            case EGO_WEST:
+                if (one_in_(3))
+                    add_flag(o_ptr->art_flags, TR_RES_FEAR);
+                break;
+            case EGO_SLAYING_WEAPON:
+                if (one_in_(3))
+                    o_ptr->dd *= 2;
+                else {
+                    do {
+                        o_ptr->dd++;
+                    } while (one_in_(o_ptr->dd));
+
+                    do {
+                        o_ptr->ds++;
+                    } while (one_in_(o_ptr->ds));
+                }
+
+                if (one_in_(5)) {
+                    add_flag(o_ptr->art_flags, TR_BRAND_POIS);
+                }
+                if (o_ptr->tval == TV_SWORD && one_in_(3)) {
+                    add_flag(o_ptr->art_flags, TR_VORPAL);
+                }
+                break;
+            case EGO_TRUMP:
+                if (one_in_(5))
+                    add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
+                if (one_in_(7))
+                    one_ability(o_ptr);
+                break;
+            case EGO_PATTERN:
+                if (one_in_(3))
+                    add_flag(o_ptr->art_flags, TR_HOLD_EXP);
+                if (one_in_(3))
+                    add_flag(o_ptr->art_flags, TR_DEX);
+                if (one_in_(5))
+                    add_flag(o_ptr->art_flags, TR_RES_FEAR);
+                break;
+            case EGO_SHARPNESS:
+                o_ptr->pval = (PARAMETER_VALUE)m_bonus(5, level) + 1;
+                break;
+            case EGO_EARTHQUAKES:
+                if (one_in_(3) && (level > 60))
+                    add_flag(o_ptr->art_flags, TR_BLOWS);
+                else
+                    o_ptr->pval = (PARAMETER_VALUE)m_bonus(3, level);
+                break;
+            case EGO_VAMPIRIC:
+                if (one_in_(5))
+                    add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
+                break;
+            case EGO_DEMON:
+
+                if (one_in_(3))
+                    o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+                one_in_(3) ? add_flag(o_ptr->art_flags, TR_DRAIN_EXP)
+                           : one_in_(2) ? add_flag(o_ptr->art_flags, TR_DRAIN_HP) : add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+
+                if (one_in_(3))
+                    add_flag(o_ptr->art_flags, TR_CHAOTIC);
+                if (one_in_(4))
+                    add_flag(o_ptr->art_flags, TR_BLOWS);
+                if (one_in_(5))
+                    add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+                if (one_in_(5))
+                    add_flag(o_ptr->art_flags, TR_CALL_DEMON);
+                break;
+            }
+
+            if (!o_ptr->art_name) {
+                while (one_in_(10L * o_ptr->dd * o_ptr->ds))
+                    o_ptr->dd++;
+
+                if (o_ptr->dd > 9)
+                    o_ptr->dd = 9;
+            }
+        } else if (power < -1) {
+            if (randint0(MAX_DEPTH) < level) {
+                while (TRUE) {
+                    o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
+                    if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD) {
+                        continue;
+                    }
+
+                    break;
+                }
+
+                switch (o_ptr->name2) {
+                case EGO_MORGUL:
+                    if (one_in_(6))
+                        add_flag(o_ptr->art_flags, TR_TY_CURSE);
+                    if (one_in_(3))
+                        o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+                    break;
+                case EGO_WEIRD:
+                    if (one_in_(4))
+                        add_flag(o_ptr->art_flags, TR_BRAND_POIS);
+                    if (one_in_(4))
+                        add_flag(o_ptr->art_flags, TR_RES_NETHER);
+                    if (one_in_(3))
+                        add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+                    if (one_in_(6))
+                        add_flag(o_ptr->art_flags, TR_NO_TELE);
+                    if (one_in_(6))
+                        add_flag(o_ptr->art_flags, TR_TY_CURSE);
+                    if (one_in_(6))
+                        add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+                    break;
+                }
+            }
+        }
+
+        break;
+    }
+    case TV_BOW: {
+        if (power > 1) {
+            /* power > 2 is debug only */
+            if (one_in_(20) || (power > 2)) {
+                become_random_artifact(owner_ptr, o_ptr, FALSE);
+                break;
+            }
+
+            o_ptr->name2 = get_random_ego(INVEN_BOW, TRUE);
+        }
+
+        break;
+    }
+    case TV_BOLT:
+    case TV_ARROW:
+    case TV_SHOT: {
+        if (power > 1) {
+            /* power > 2 is debug only */
+            if (power > 2) {
+                become_random_artifact(owner_ptr, o_ptr, FALSE);
+                break;
+            }
+
+            o_ptr->name2 = get_random_ego(INVEN_AMMO, TRUE);
+            switch (o_ptr->name2) {
+            case EGO_SLAYING_BOLT:
+                o_ptr->dd++;
+                break;
+            }
+
+            while (one_in_(10L * o_ptr->dd * o_ptr->ds))
+                o_ptr->dd++;
+
+            if (o_ptr->dd > 9)
+                o_ptr->dd = 9;
+        } else if (power < -1) {
+            if (randint0(MAX_DEPTH) < level) {
+                o_ptr->name2 = get_random_ego(INVEN_AMMO, FALSE);
+            }
+        }
+
+        break;
+    }
+    }
+}
diff --git a/src/object-enchant/apply-magic-weapon.h b/src/object-enchant/apply-magic-weapon.h
new file mode 100644 (file)
index 0000000..164fd16
--- /dev/null
@@ -0,0 +1,5 @@
+#pragma once
+
+#include "system/angband.h"
+
+void apply_magic_weapon(player_type *owner_ptr, object_type *o_ptr, DEPTH level, int power);
index 9b853d6..9adc135 100644 (file)
@@ -20,6 +20,7 @@
 #include "main/sound-definitions-table.h"
 #include "monster/monster-race-hook.h"
 #include "monster/monster.h"
+#include "object-enchant/apply-magic-weapon.h"
 #include "object-enchant/artifact.h"
 #include "object-enchant/item-apply-magic.h"
 #include "object-enchant/item-feeling.h"
@@ -679,293 +680,6 @@ void object_absorb(object_type *o_ptr, object_type *j_ptr)
 
 
 /*!
- * @brief 武器系オブジェクトに生成ランクごとの強化を与えるサブルーチン
- * Apply magic to an item known to be a "weapon"
- * @param owner_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 強化を与えたいオブジェクトの構造体参照ポインタ
- * @param level 生成基準階
- * @param power 生成ランク
- * @return なし
- * @details
- * Hack -- note special base damage dice boosting\n
- * Hack -- note special processing for weapon/digger\n
- */
-void apply_magic_weapon(player_type *owner_ptr, object_type *o_ptr, DEPTH level, int power)
-{
-       HIT_PROB tohit1 = randint1(5) + (HIT_PROB)m_bonus(5, level);
-       HIT_POINT todam1 = randint1(5) + (HIT_POINT)m_bonus(5, level);
-
-       HIT_PROB tohit2 = (HIT_PROB)m_bonus(10, level);
-       HIT_POINT todam2 = (HIT_POINT)m_bonus(10, level);
-
-       if ((o_ptr->tval == TV_BOLT) || (o_ptr->tval == TV_ARROW) || (o_ptr->tval == TV_SHOT))
-       {
-               tohit2 = (tohit2 + 1) / 2;
-               todam2 = (todam2 + 1) / 2;
-       }
-
-       if (power > 0)
-       {
-               o_ptr->to_h += tohit1;
-               o_ptr->to_d += todam1;
-               if (power > 1)
-               {
-                       o_ptr->to_h += tohit2;
-                       o_ptr->to_d += todam2;
-               }
-       }
-       else if (power < 0)
-       {
-               o_ptr->to_h -= tohit1;
-               o_ptr->to_d -= todam1;
-               if (power < -1)
-               {
-                       o_ptr->to_h -= tohit2;
-                       o_ptr->to_d -= todam2;
-               }
-
-               if (o_ptr->to_h + o_ptr->to_d < 0)
-                       o_ptr->curse_flags |= TRC_CURSED;
-       }
-
-       if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DIAMOND_EDGE)) return;
-
-       switch (o_ptr->tval)
-       {
-       case TV_DIGGING:
-       {
-               if (power > 1)
-               {
-                       /* power > 2 is debug only */
-                       if (one_in_(30) || (power > 2))
-                               become_random_artifact(owner_ptr, o_ptr, FALSE);
-                       else
-                               o_ptr->name2 = EGO_DIGGING;
-               }
-               else if (power < -1)
-               {
-                       o_ptr->pval = 0 - (5 + randint1(5));
-               }
-               else if (power < 0)
-               {
-                       o_ptr->pval = 0 - (o_ptr->pval);
-               }
-
-               break;
-       }
-       case TV_HAFTED:
-       case TV_POLEARM:
-       case TV_SWORD:
-       {
-               if (power > 1)
-               {
-                       /* power > 2 is debug only */
-                       if (one_in_(40) || (power > 2))
-                       {
-                               become_random_artifact(owner_ptr, o_ptr, FALSE);
-                               break;
-                       }
-                       while (TRUE)
-                       {
-                               o_ptr->name2 = get_random_ego(INVEN_RARM, TRUE);
-                               if (o_ptr->name2 == EGO_SHARPNESS && o_ptr->tval != TV_SWORD)
-                                       continue;
-                               if (o_ptr->name2 == EGO_EARTHQUAKES && o_ptr->tval != TV_HAFTED)
-                                       continue;
-                               if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
-                                       continue;
-                               break;
-                       }
-
-                       switch (o_ptr->name2)
-                       {
-                       case EGO_HA:
-                               if (one_in_(4) && (level > 40))
-                                       add_flag(o_ptr->art_flags, TR_BLOWS);
-                               break;
-                       case EGO_DF:
-                               if (one_in_(3))
-                                       add_flag(o_ptr->art_flags, TR_RES_POIS);
-                               if (one_in_(3))
-                                       add_flag(o_ptr->art_flags, TR_WARNING);
-                               break;
-                       case EGO_KILL_DRAGON:
-                               if (one_in_(3))
-                                       add_flag(o_ptr->art_flags, TR_RES_POIS);
-                               break;
-                       case EGO_WEST:
-                               if (one_in_(3))
-                                       add_flag(o_ptr->art_flags, TR_RES_FEAR);
-                               break;
-                       case EGO_SLAYING_WEAPON:
-                               if (one_in_(3))
-                                       o_ptr->dd *= 2;
-                               else
-                               {
-                                       do
-                                       {
-                                               o_ptr->dd++;
-                                       } while (one_in_(o_ptr->dd));
-
-                                       do
-                                       {
-                                               o_ptr->ds++;
-                                       } while (one_in_(o_ptr->ds));
-                               }
-
-                               if (one_in_(5))
-                               {
-                                       add_flag(o_ptr->art_flags, TR_BRAND_POIS);
-                               }
-                               if (o_ptr->tval == TV_SWORD && one_in_(3))
-                               {
-                                       add_flag(o_ptr->art_flags, TR_VORPAL);
-                               }
-                               break;
-                       case EGO_TRUMP:
-                               if (one_in_(5))
-                                       add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
-                               if (one_in_(7))
-                                       one_ability(o_ptr);
-                               break;
-                       case EGO_PATTERN:
-                               if (one_in_(3))
-                                       add_flag(o_ptr->art_flags, TR_HOLD_EXP);
-                               if (one_in_(3))
-                                       add_flag(o_ptr->art_flags, TR_DEX);
-                               if (one_in_(5))
-                                       add_flag(o_ptr->art_flags, TR_RES_FEAR);
-                               break;
-                       case EGO_SHARPNESS:
-                               o_ptr->pval = (PARAMETER_VALUE)m_bonus(5, level) + 1;
-                               break;
-                       case EGO_EARTHQUAKES:
-                               if (one_in_(3) && (level > 60))
-                                       add_flag(o_ptr->art_flags, TR_BLOWS);
-                               else
-                                       o_ptr->pval = (PARAMETER_VALUE)m_bonus(3, level);
-                               break;
-                       case EGO_VAMPIRIC:
-                               if (one_in_(5))
-                                       add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
-                               break;
-                       case EGO_DEMON:
-
-                               if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
-                               one_in_(3) ?
-                                       add_flag(o_ptr->art_flags, TR_DRAIN_EXP) :
-                                       one_in_(2) ?
-                                       add_flag(o_ptr->art_flags, TR_DRAIN_HP) :
-                                       add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
-
-
-                               if (one_in_(3)) add_flag(o_ptr->art_flags, TR_CHAOTIC);
-                               if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BLOWS);
-                               if (one_in_(5)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
-                               if (one_in_(5)) add_flag(o_ptr->art_flags, TR_CALL_DEMON);
-                               break;
-                       }
-
-                       if (!o_ptr->art_name)
-                       {
-                               while (one_in_(10L * o_ptr->dd * o_ptr->ds))
-                                       o_ptr->dd++;
-
-                               if (o_ptr->dd > 9) o_ptr->dd = 9;
-                       }
-               }
-               else if (power < -1)
-               {
-                       if (randint0(MAX_DEPTH) < level)
-                       {
-                               while (TRUE)
-                               {
-                                       o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
-                                       if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
-                                       {
-                                               continue;
-                                       }
-
-                                       break;
-                               }
-
-                               switch (o_ptr->name2)
-                               {
-                               case EGO_MORGUL:
-                                       if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
-                                       if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
-                                       break;
-                               case EGO_WEIRD:
-                                       if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BRAND_POIS);
-                                       if (one_in_(4)) add_flag(o_ptr->art_flags, TR_RES_NETHER);
-                                       if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
-                                       if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_TELE);
-                                       if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
-                                       if (one_in_(6)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
-                                       break;
-                               }
-                       }
-               }
-
-               break;
-       }
-       case TV_BOW:
-       {
-               if (power > 1)
-               {
-                       /* power > 2 is debug only */
-                       if (one_in_(20) || (power > 2))
-                       {
-                               become_random_artifact(owner_ptr, o_ptr, FALSE);
-                               break;
-                       }
-
-                       o_ptr->name2 = get_random_ego(INVEN_BOW, TRUE);
-               }
-
-               break;
-       }
-       case TV_BOLT:
-       case TV_ARROW:
-       case TV_SHOT:
-       {
-               if (power > 1)
-               {
-                       /* power > 2 is debug only */
-                       if (power > 2)
-                       {
-                               become_random_artifact(owner_ptr, o_ptr, FALSE);
-                               break;
-                       }
-
-                       o_ptr->name2 = get_random_ego(INVEN_AMMO, TRUE);
-                       switch (o_ptr->name2)
-                       {
-                       case EGO_SLAYING_BOLT:
-                               o_ptr->dd++;
-                               break;
-                       }
-
-                       while (one_in_(10L * o_ptr->dd * o_ptr->ds))
-                               o_ptr->dd++;
-
-                       if (o_ptr->dd > 9) o_ptr->dd = 9;
-               }
-               else if (power < -1)
-               {
-                       if (randint0(MAX_DEPTH) < level)
-                       {
-                               o_ptr->name2 = get_random_ego(INVEN_AMMO, FALSE);
-                       }
-               }
-
-               break;
-       }
-       }
-}
-
-
-/*!
  * @brief 防具系オブジェクトに生成ランクごとの強化を与えるサブルーチン
  * Apply magic to an item known to be "armor"
  * @param owner_ptr プレーヤーへの参照ポインタ