return "»Îµ¤¹âÍÈ : 30+d30¥¿¡¼¥óËè";
case ACT_HELO_SPEED:
return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè";
+ case ACT_RESIST_ACID:
+ return "»À¤Ø¤ÎÂÑÀ (´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
+ case ACT_RESIST_FIRE:
+ return "²Ð±ê¤Ø¤ÎÂÑÀ (´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
+ case ACT_RESIST_COLD:
+ return "Î䵤¤Ø¤ÎÂÑÀ (´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
+ case ACT_RESIST_ELEC:
+ return "ÅÅ·â¤Ø¤ÎÂÑÀ (´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
+ case ACT_RESIST_POIS:
+ return "ÆǤؤÎÂÑÀ (´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
+
case ACT_LIGHT:
return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
case ACT_MAP_LIGHT:
return "resist thunder (dur 20+d20) every 40+d40 turns";
case ACT_RESIST_POIS:
return "resist poison (dur 20+d20) every 40+d40 turns";
+
case ACT_LIGHT:
return "light area (dam 2d15) every 10+d10 turns";
case ACT_MAP_LIGHT: