{ "sin", PCD_NOP, PCD_SIN, 1, 0, 0, YES, NO },\r
{ "cos", PCD_NOP, PCD_COS, 1, 0, 0, YES, NO },\r
{ "vectorangle", PCD_NOP, PCD_VECTORANGLE, 2, 0, 0, YES, NO },\r
+ { "vectorlength", PCD_NOP, PCD_VECTORLENGTH, 2, 0, 0, YES, NO },\r
+ { "sqrt", PCD_NOP, PCD_SQRT, 1, 0, 0, YES, NO },\r
+ { "fixedsqrt", PCD_NOP, PCD_SQRT, 1, 0, 0, YES, NO },\r
{ "checkweapon", PCD_NOP, PCD_CHECKWEAPON, 1, 0, 0, YES, NO },\r
{ "setweapon", PCD_NOP, PCD_SETWEAPON, 1, 0, 0, YES, NO },\r
{ "setmarineweapon", PCD_NOP, PCD_SETMARINEWEAPON, 2, 0, 0, NO, NO },\r