<ClInclude Include="..\..\src\store.h" />\r
<ClInclude Include="..\..\src\trap.h" />\r
<ClInclude Include="..\..\src\types.h" />\r
+ <ClInclude Include="..\..\src\wild.h" />\r
<ClInclude Include="..\..\src\world.h" />\r
<ClInclude Include="..\..\src\z-config.h" />\r
<ClInclude Include="..\..\src\z-form.h" />\r
#include "player-status.h"
#include "spells.h"
#include "spells-status.h"
+#include "wild.h"
/*!
* オートローラーの内容を描画する間隔 /
#include "player-status.h"
#include "realm-hex.h"
#include "geometry.h"
+#include "wild.h"
/*!
* @brief フロア脱出時に出戻りが不可能だった場合に警告を加える処理
#include "cmd-spell.h"
#include "realm-hex.h"
#include "object-hook.h"
+#include "wild.h"
+
static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
#include "spells-status.h"
#include "realm-hex.h"
#include "object-hook.h"
+#include "wild.h"
/*!
* @brief プレイヤーの継続行動を設定する。
/* variable.c */
extern bool easy_floor;
-/* wild.c */
-extern void set_floor_and_wall(DUNGEON_IDX type);
-extern void wilderness_gen(void);
-extern void wilderness_gen_small(void);
-extern errr init_wilderness(void);
-extern void init_wilderness_terrains(void);
-extern void seed_wilderness(void);
-extern errr parse_line_wilderness(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x);
-extern bool change_wild_mode(void);
-
/* wizard1.c */
extern void spoil_random_artifact(concptr fname);
#include "monster.h"
#include "quest.h"
#include "player-status.h"
+#include "wild.h"
int dun_tun_rnd;
int dun_tun_chg;
#include "grid.h"
#include "monster.h"
#include "quest.h"
+#include "wild.h"
static FLOOR_IDX new_floor_id; /*!<次のフロアのID / floor_id of the destination */
#include "monster.h"
#include "artifact.h"
#include "cmd-activate.h"
+#include "wild.h"
#include "trap.h"
#include "rooms.h"
#include "store.h"
+#include "wild.h"
#ifndef MACINTOSH
#ifdef CHECK_MODIFICATION_TIME
--- /dev/null
+#pragma once
+
+/* wild.c */
+extern void set_floor_and_wall(DUNGEON_IDX type);
+extern void wilderness_gen(void);
+extern void wilderness_gen_small(void);
+extern errr init_wilderness(void);
+extern void init_wilderness_terrains(void);
+extern void seed_wilderness(void);
+extern errr parse_line_wilderness(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x);
+extern bool change_wild_mode(void);