#include "monster/smart-learn-types.h"
#include "player/eldritch-horror.h"
#include "player/player-move.h"
-#include "player/special-defense-types.h"
#include "player/player-status-flags.h"
+#include "player/special-defense-types.h"
#include "status/element-resistance.h"
#include "system/floor-type-definition.h"
#include "target/projection-path-calculator.h"
*/
bool update_riding_monster(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx)
{
- monster_type *m_ptr = &target_ptr->current_floor_ptr->m_list[m_idx];
- grid_type *g_ptr;
- g_ptr = &target_ptr->current_floor_ptr->grid_array[ny][nx];
- monster_type *y_ptr;
- y_ptr = &target_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
- if (turn_flags_ptr->is_riding_mon)
- return move_player_effect(target_ptr, ny, nx, MPE_DONT_PICKUP);
-
- target_ptr->current_floor_ptr->grid_array[oy][ox].m_idx = g_ptr->m_idx;
- if (g_ptr->m_idx)
- {
- y_ptr->fy = oy;
- y_ptr->fx = ox;
- update_monster(target_ptr, g_ptr->m_idx, TRUE);
- }
-
- g_ptr->m_idx = m_idx;
- m_ptr->fy = ny;
- m_ptr->fx = nx;
- update_monster(target_ptr, m_idx, TRUE);
-
- lite_spot(target_ptr, oy, ox);
- lite_spot(target_ptr, ny, nx);
- return TRUE;
-}
+ monster_type *m_ptr = &target_ptr->current_floor_ptr->m_list[m_idx];
+ grid_type *g_ptr = &target_ptr->current_floor_ptr->grid_array[ny][nx];
+ monster_type *y_ptr = &target_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
+ if (turn_flags_ptr->is_riding_mon)
+ return move_player_effect(target_ptr, ny, nx, MPE_DONT_PICKUP);
+
+ target_ptr->current_floor_ptr->grid_array[oy][ox].m_idx = g_ptr->m_idx;
+ if (g_ptr->m_idx) {
+ y_ptr->fy = oy;
+ y_ptr->fx = ox;
+ update_monster(target_ptr, g_ptr->m_idx, TRUE);
+ }
+
+ g_ptr->m_idx = m_idx;
+ m_ptr->fy = ny;
+ m_ptr->fx = nx;
+ update_monster(target_ptr, m_idx, TRUE);
+ lite_spot(target_ptr, oy, ox);
+ lite_spot(target_ptr, ny, nx);
+ return TRUE;
+}
/*!
* @brief updateフィールドを更新する
*/
void update_player_type(player_type *target_ptr, turn_flags *turn_flags_ptr, monster_race *r_ptr)
{
- if (turn_flags_ptr->do_view)
- {
- target_ptr->update |= (PU_FLOW);
- target_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
- }
-
- if (turn_flags_ptr->do_move && ((r_ptr->flags7 & (RF7_SELF_LD_MASK | RF7_HAS_DARK_1 | RF7_HAS_DARK_2))
- || ((r_ptr->flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) && !target_ptr->phase_out)))
- {
- target_ptr->update |= (PU_MON_LITE);
- }
-}
+ if (turn_flags_ptr->do_view) {
+ target_ptr->update |= PU_FLOW;
+ target_ptr->window |= PW_OVERHEAD | PW_DUNGEON;
+ }
+ if (turn_flags_ptr->do_move
+ && ((r_ptr->flags7 & (RF7_SELF_LD_MASK | RF7_HAS_DARK_1 | RF7_HAS_DARK_2))
+ || ((r_ptr->flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) && !target_ptr->phase_out))) {
+ target_ptr->update |= PU_MON_LITE;
+ }
+}
/*!
* @brief モンスターのフラグを更新する
*/
void update_monster_race_flags(player_type *target_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr)
{
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
- if (!is_original_ap_and_seen(target_ptr, m_ptr)) return;
-
- if (turn_flags_ptr->did_open_door) r_ptr->r_flags2 |= (RF2_OPEN_DOOR);
- if (turn_flags_ptr->did_bash_door) r_ptr->r_flags2 |= (RF2_BASH_DOOR);
- if (turn_flags_ptr->did_take_item) r_ptr->r_flags2 |= (RF2_TAKE_ITEM);
- if (turn_flags_ptr->did_kill_item) r_ptr->r_flags2 |= (RF2_KILL_ITEM);
- if (turn_flags_ptr->did_move_body) r_ptr->r_flags2 |= (RF2_MOVE_BODY);
- if (turn_flags_ptr->did_pass_wall) r_ptr->r_flags2 |= (RF2_PASS_WALL);
- if (turn_flags_ptr->did_kill_wall) r_ptr->r_flags2 |= (RF2_KILL_WALL);
-}
+ monster_race *r_ptr = &r_info[m_ptr->r_idx];
+ if (!is_original_ap_and_seen(target_ptr, m_ptr))
+ return;
+
+ if (turn_flags_ptr->did_open_door)
+ r_ptr->r_flags2 |= RF2_OPEN_DOOR;
+
+ if (turn_flags_ptr->did_bash_door)
+ r_ptr->r_flags2 |= RF2_BASH_DOOR;
+
+ if (turn_flags_ptr->did_take_item)
+ r_ptr->r_flags2 |= RF2_TAKE_ITEM;
+
+ if (turn_flags_ptr->did_kill_item)
+ r_ptr->r_flags2 |= RF2_KILL_ITEM;
+
+ if (turn_flags_ptr->did_move_body)
+ r_ptr->r_flags2 |= RF2_MOVE_BODY;
+ if (turn_flags_ptr->did_pass_wall)
+ r_ptr->r_flags2 |= RF2_PASS_WALL;
+
+ if (turn_flags_ptr->did_kill_wall)
+ r_ptr->r_flags2 |= RF2_KILL_WALL;
+}
/*!
* @brief モンスターフラグの更新に基づき、モンスター表示を更新する
*/
void update_player_window(player_type *target_ptr, old_race_flags *old_race_flags_ptr)
{
- monster_race *r_ptr;
- r_ptr = &r_info[target_ptr->monster_race_idx];
- if ((old_race_flags_ptr->old_r_flags1 != r_ptr->r_flags1) ||
- (old_race_flags_ptr->old_r_flags2 != r_ptr->r_flags2) ||
- (old_race_flags_ptr->old_r_flags3 != r_ptr->r_flags3) ||
- (old_race_flags_ptr->old_r_flags4 != r_ptr->r_flags4) ||
- (old_race_flags_ptr->old_r_flags5 != r_ptr->r_flags5) ||
- (old_race_flags_ptr->old_r_flags6 != r_ptr->r_flags6) ||
- (old_race_flags_ptr->old_r_flagsr != r_ptr->r_flagsr) ||
- (old_race_flags_ptr->old_r_blows0 != r_ptr->r_blows[0]) ||
- (old_race_flags_ptr->old_r_blows1 != r_ptr->r_blows[1]) ||
- (old_race_flags_ptr->old_r_blows2 != r_ptr->r_blows[2]) ||
- (old_race_flags_ptr->old_r_blows3 != r_ptr->r_blows[3]) ||
- (old_race_flags_ptr->old_r_cast_spell != r_ptr->r_cast_spell))
- {
- target_ptr->window |= (PW_MONSTER);
- }
+ monster_race *r_ptr;
+ r_ptr = &r_info[target_ptr->monster_race_idx];
+ if ((old_race_flags_ptr->old_r_flags1 != r_ptr->r_flags1) || (old_race_flags_ptr->old_r_flags2 != r_ptr->r_flags2)
+ || (old_race_flags_ptr->old_r_flags3 != r_ptr->r_flags3) || (old_race_flags_ptr->old_r_flags4 != r_ptr->r_flags4)
+ || (old_race_flags_ptr->old_r_flags5 != r_ptr->r_flags5) || (old_race_flags_ptr->old_r_flags6 != r_ptr->r_flags6)
+ || (old_race_flags_ptr->old_r_flagsr != r_ptr->r_flagsr) || (old_race_flags_ptr->old_r_blows0 != r_ptr->r_blows[0])
+ || (old_race_flags_ptr->old_r_blows1 != r_ptr->r_blows[1]) || (old_race_flags_ptr->old_r_blows2 != r_ptr->r_blows[2])
+ || (old_race_flags_ptr->old_r_blows3 != r_ptr->r_blows[3]) || (old_race_flags_ptr->old_r_cast_spell != r_ptr->r_cast_spell)) {
+ target_ptr->window |= PW_MONSTER;
+ }
}
/*!
{
monster_type *m_ptr = &subject_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
bool do_disturb = disturb_move;
-
POSITION fy = m_ptr->fy;
POSITION fx = m_ptr->fx;
-
bool flag = FALSE;
bool easy = FALSE;
bool in_darkness = (d_info[subject_ptr->dungeon_idx].flags1 & DF1_DARKNESS) && !subject_ptr->see_nocto;
if (full) {
int dy = (subject_ptr->y > fy) ? (subject_ptr->y - fy) : (fy - subject_ptr->y);
int dx = (subject_ptr->x > fx) ? (subject_ptr->x - fx) : (fx - subject_ptr->x);
-
distance = (dy > dx) ? (dy + (dx >> 1)) : (dx + (dy >> 1));
if (distance > 255)
distance = 255;
distance = m_ptr->cdis;
}
- if (m_ptr->mflag2 & (MFLAG2_MARK))
+ if (m_ptr->mflag2 & MFLAG2_MARK)
flag = TRUE;
if (distance <= (in_darkness ? MAX_SIGHT / 2 : MAX_SIGHT)) {
if (subject_ptr->special_defense & KATA_MUSOU) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image) {
- if (r_ptr->flags2 & (RF2_SMART))
- r_ptr->r_flags2 |= (RF2_SMART);
- if (r_ptr->flags2 & (RF2_STUPID))
- r_ptr->r_flags2 |= (RF2_STUPID);
+ if (r_ptr->flags2 & RF2_SMART)
+ r_ptr->r_flags2 |= RF2_SMART;
+ if (r_ptr->flags2 & RF2_STUPID)
+ r_ptr->r_flags2 |= RF2_STUPID;
}
} else if (subject_ptr->telepathy) {
- if (r_ptr->flags2 & (RF2_EMPTY_MIND)) {
+ if (r_ptr->flags2 & RF2_EMPTY_MIND) {
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
- } else if (r_ptr->flags2 & (RF2_WEIRD_MIND)) {
+ r_ptr->r_flags2 |= RF2_EMPTY_MIND;
+ } else if (r_ptr->flags2 & RF2_WEIRD_MIND) {
if ((m_idx % 10) == 5) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image) {
- r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
- if (r_ptr->flags2 & (RF2_SMART))
- r_ptr->r_flags2 |= (RF2_SMART);
- if (r_ptr->flags2 & (RF2_STUPID))
- r_ptr->r_flags2 |= (RF2_STUPID);
+ r_ptr->r_flags2 |= RF2_WEIRD_MIND;
+ if (r_ptr->flags2 & RF2_SMART)
+ r_ptr->r_flags2 |= RF2_SMART;
+ if (r_ptr->flags2 & RF2_STUPID)
+ r_ptr->r_flags2 |= RF2_STUPID;
}
}
} else {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image) {
- if (r_ptr->flags2 & (RF2_SMART))
- r_ptr->r_flags2 |= (RF2_SMART);
- if (r_ptr->flags2 & (RF2_STUPID))
- r_ptr->r_flags2 |= (RF2_STUPID);
+ if (r_ptr->flags2 & RF2_SMART)
+ r_ptr->r_flags2 |= RF2_SMART;
+ if (r_ptr->flags2 & RF2_STUPID)
+ r_ptr->r_flags2 |= RF2_STUPID;
}
}
}
- if ((subject_ptr->esp_animal) && (r_ptr->flags3 & (RF3_ANIMAL))) {
+ if ((subject_ptr->esp_animal) && (r_ptr->flags3 & RF3_ANIMAL)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_ANIMAL);
+ r_ptr->r_flags3 |= RF3_ANIMAL;
}
- if ((subject_ptr->esp_undead) && (r_ptr->flags3 & (RF3_UNDEAD))) {
+ if ((subject_ptr->esp_undead) && (r_ptr->flags3 & RF3_UNDEAD)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_UNDEAD);
+ r_ptr->r_flags3 |= RF3_UNDEAD;
}
- if ((subject_ptr->esp_demon) && (r_ptr->flags3 & (RF3_DEMON))) {
+ if ((subject_ptr->esp_demon) && (r_ptr->flags3 & RF3_DEMON)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_DEMON);
+ r_ptr->r_flags3 |= RF3_DEMON;
}
- if ((subject_ptr->esp_orc) && (r_ptr->flags3 & (RF3_ORC))) {
+ if ((subject_ptr->esp_orc) && (r_ptr->flags3 & RF3_ORC)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_ORC);
+ r_ptr->r_flags3 |= RF3_ORC;
}
- if ((subject_ptr->esp_troll) && (r_ptr->flags3 & (RF3_TROLL))) {
+ if ((subject_ptr->esp_troll) && (r_ptr->flags3 & RF3_TROLL)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_TROLL);
+ r_ptr->r_flags3 |= RF3_TROLL;
}
- if ((subject_ptr->esp_giant) && (r_ptr->flags3 & (RF3_GIANT))) {
+ if ((subject_ptr->esp_giant) && (r_ptr->flags3 & RF3_GIANT)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_GIANT);
+ r_ptr->r_flags3 |= RF3_GIANT;
}
- if ((subject_ptr->esp_dragon) && (r_ptr->flags3 & (RF3_DRAGON))) {
+ if ((subject_ptr->esp_dragon) && (r_ptr->flags3 & RF3_DRAGON)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_DRAGON);
+ r_ptr->r_flags3 |= RF3_DRAGON;
}
- if ((subject_ptr->esp_human) && (r_ptr->flags2 & (RF2_HUMAN))) {
+ if ((subject_ptr->esp_human) && (r_ptr->flags2 & RF2_HUMAN)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags2 |= (RF2_HUMAN);
+ r_ptr->r_flags2 |= RF2_HUMAN;
}
- if ((subject_ptr->esp_evil) && (r_ptr->flags3 & (RF3_EVIL))) {
+ if ((subject_ptr->esp_evil) && (r_ptr->flags3 & RF3_EVIL)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_EVIL);
+ r_ptr->r_flags3 |= RF3_EVIL;
}
- if ((subject_ptr->esp_good) && (r_ptr->flags3 & (RF3_GOOD))) {
+ if ((subject_ptr->esp_good) && (r_ptr->flags3 & RF3_GOOD)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_GOOD);
+ r_ptr->r_flags3 |= RF3_GOOD;
}
if ((subject_ptr->esp_nonliving) && ((r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) == RF3_NONLIVING)) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags3 |= (RF3_NONLIVING);
+ r_ptr->r_flags3 |= RF3_NONLIVING;
}
if ((subject_ptr->esp_unique) && (r_ptr->flags1 & (RF1_UNIQUE))) {
flag = TRUE;
if (is_original_ap(m_ptr) && !subject_ptr->image)
- r_ptr->r_flags1 |= (RF1_UNIQUE);
+ r_ptr->r_flags1 |= RF1_UNIQUE;
}
}
if (player_has_los_bold(subject_ptr, fy, fx) && !subject_ptr->blind) {
bool do_invisible = FALSE;
bool do_cold_blood = FALSE;
-
- if (subject_ptr->concent >= CONCENT_RADAR_THRESHOLD) {
+ if (subject_ptr->concent >= CONCENT_RADAR_THRESHOLD)
easy = flag = TRUE;
- }
- if (distance <= subject_ptr->see_infra) {
+ if (distance <= subject_ptr->see_infra)
if ((r_ptr->flags2 & (RF2_COLD_BLOOD | RF2_AURA_FIRE)) == RF2_COLD_BLOOD) {
do_cold_blood = TRUE;
} else {
- easy = flag = TRUE;
+ easy = TRUE;
+ flag = TRUE;
}
- }
- if (player_can_see_bold(subject_ptr, fy, fx)) {
- if (r_ptr->flags2 & (RF2_INVISIBLE)) {
+ if (player_can_see_bold(subject_ptr, fy, fx))
+ if (r_ptr->flags2 & RF2_INVISIBLE) {
do_invisible = TRUE;
- if (subject_ptr->see_inv) {
+ if (subject_ptr->see_inv)
easy = flag = TRUE;
- }
- } else {
+ } else
easy = flag = TRUE;
- }
- }
- if (flag) {
- if (is_original_ap(m_ptr) && !subject_ptr->image) {
- if (do_invisible)
- r_ptr->r_flags2 |= (RF2_INVISIBLE);
- if (do_cold_blood)
- r_ptr->r_flags2 |= (RF2_COLD_BLOOD);
- }
+ if (flag && is_original_ap(m_ptr) && !subject_ptr->image) {
+ if (do_invisible)
+ r_ptr->r_flags2 |= RF2_INVISIBLE;
+
+ if (do_cold_blood)
+ r_ptr->r_flags2 |= RF2_COLD_BLOOD;
}
}
}
lite_spot(subject_ptr, fy, fx);
if (subject_ptr->health_who == m_idx)
- subject_ptr->redraw |= (PR_HEALTH);
+ subject_ptr->redraw |= PR_HEALTH;
+
if (subject_ptr->riding == m_idx)
- subject_ptr->redraw |= (PR_UHEALTH);
+ subject_ptr->redraw |= PR_UHEALTH;
if (!subject_ptr->image) {
if ((m_ptr->ap_r_idx == MON_KAGE) && (r_info[MON_KAGE].r_sights < MAX_SHORT))
r_ptr->r_sights++;
}
- if (r_info[m_ptr->ap_r_idx].flags2 & RF2_ELDRITCH_HORROR) {
+ if (r_info[m_ptr->ap_r_idx].flags2 & RF2_ELDRITCH_HORROR)
sanity_blast(subject_ptr, m_ptr, FALSE);
- }
if (disturb_near
&& (projectable(subject_ptr, m_ptr->fy, m_ptr->fx, subject_ptr->y, subject_ptr->x)
lite_spot(subject_ptr, fy, fx);
if (subject_ptr->health_who == m_idx)
- subject_ptr->redraw |= (PR_HEALTH);
+ subject_ptr->redraw |= PR_HEALTH;
if (subject_ptr->riding == m_idx)
- subject_ptr->redraw |= (PR_UHEALTH);
+ subject_ptr->redraw |= PR_UHEALTH;
if (do_disturb) {
if (disturb_pets || is_hostile(m_ptr))
disturb(subject_ptr, TRUE, TRUE);
/* The monster is now easily visible */
if (easy) {
- if (!(m_ptr->mflag & (MFLAG_VIEW))) {
- m_ptr->mflag |= (MFLAG_VIEW);
- if (do_disturb) {
- if (disturb_pets || is_hostile(m_ptr))
- disturb(subject_ptr, TRUE, TRUE);
- }
+ if (!(m_ptr->mflag & MFLAG_VIEW)) {
+ m_ptr->mflag |= MFLAG_VIEW;
+ if (do_disturb && (disturb_pets || is_hostile(m_ptr)))
+ disturb(subject_ptr, TRUE, TRUE);
}
return;
/* The monster is not easily visible */
/* Change */
- if (!(m_ptr->mflag & (MFLAG_VIEW)))
+ if (!(m_ptr->mflag & MFLAG_VIEW))
return;
/* Mark as not easily visible */
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- if (!smart_learn)
- return;
- if (r_ptr->flags2 & (RF2_STUPID))
- return;
- if (!(r_ptr->flags2 & (RF2_SMART)) && (randint0(100) < 50))
+ if (!smart_learn || ((r_ptr->flags2 & RF2_STUPID) != 0) || (((r_ptr->flags2 & RF2_SMART) == 0) && (randint0(100) < 50)))
return;
switch (what) {
case DRS_ACID:
if (player_ptr->resist_acid)
- m_ptr->smart |= (SM_RES_ACID);
+ m_ptr->smart |= SM_RES_ACID;
+
if (is_oppose_acid(player_ptr))
- m_ptr->smart |= (SM_OPP_ACID);
+ m_ptr->smart |= SM_OPP_ACID;
+
if (is_immune_acid(player_ptr))
- m_ptr->smart |= (SM_IMM_ACID);
- break;
+ m_ptr->smart |= SM_IMM_ACID;
+ break;
case DRS_ELEC:
if (player_ptr->resist_elec)
- m_ptr->smart |= (SM_RES_ELEC);
+ m_ptr->smart |= SM_RES_ELEC;
+
if (is_oppose_elec(player_ptr))
- m_ptr->smart |= (SM_OPP_ELEC);
+ m_ptr->smart |= SM_OPP_ELEC;
+
if (is_immune_elec(player_ptr))
- m_ptr->smart |= (SM_IMM_ELEC);
- break;
+ m_ptr->smart |= SM_IMM_ELEC;
+ break;
case DRS_FIRE:
if (player_ptr->resist_fire)
- m_ptr->smart |= (SM_RES_FIRE);
+ m_ptr->smart |= SM_RES_FIRE;
+
if (is_oppose_fire(player_ptr))
- m_ptr->smart |= (SM_OPP_FIRE);
+ m_ptr->smart |= SM_OPP_FIRE;
+
if (is_immune_fire(player_ptr))
- m_ptr->smart |= (SM_IMM_FIRE);
+ m_ptr->smart |= SM_IMM_FIRE;
+
break;
-
case DRS_COLD:
if (player_ptr->resist_cold)
- m_ptr->smart |= (SM_RES_COLD);
+ m_ptr->smart |= SM_RES_COLD;
+
if (is_oppose_cold(player_ptr))
- m_ptr->smart |= (SM_OPP_COLD);
+ m_ptr->smart |= SM_OPP_COLD;
+
if (is_immune_cold(player_ptr))
- m_ptr->smart |= (SM_IMM_COLD);
- break;
+ m_ptr->smart |= SM_IMM_COLD;
+ break;
case DRS_POIS:
if (player_ptr->resist_pois)
- m_ptr->smart |= (SM_RES_POIS);
+ m_ptr->smart |= SM_RES_POIS;
+
if (is_oppose_pois(player_ptr))
- m_ptr->smart |= (SM_OPP_POIS);
- break;
+ m_ptr->smart |= SM_OPP_POIS;
+ break;
case DRS_NETH:
if (player_ptr->resist_neth)
- m_ptr->smart |= (SM_RES_NETH);
- break;
+ m_ptr->smart |= SM_RES_NETH;
+ break;
case DRS_LITE:
if (player_ptr->resist_lite)
- m_ptr->smart |= (SM_RES_LITE);
- break;
+ m_ptr->smart |= SM_RES_LITE;
+ break;
case DRS_DARK:
if (player_ptr->resist_dark)
- m_ptr->smart |= (SM_RES_DARK);
- break;
+ m_ptr->smart |= SM_RES_DARK;
+ break;
case DRS_FEAR:
if (player_ptr->resist_fear)
- m_ptr->smart |= (SM_RES_FEAR);
- break;
+ m_ptr->smart |= SM_RES_FEAR;
+ break;
case DRS_CONF:
if (player_ptr->resist_conf)
- m_ptr->smart |= (SM_RES_CONF);
- break;
+ m_ptr->smart |= SM_RES_CONF;
+ break;
case DRS_CHAOS:
if (player_ptr->resist_chaos)
- m_ptr->smart |= (SM_RES_CHAOS);
- break;
+ m_ptr->smart |= SM_RES_CHAOS;
+ break;
case DRS_DISEN:
if (player_ptr->resist_disen)
- m_ptr->smart |= (SM_RES_DISEN);
- break;
+ m_ptr->smart |= SM_RES_DISEN;
+ break;
case DRS_BLIND:
if (player_ptr->resist_blind)
- m_ptr->smart |= (SM_RES_BLIND);
- break;
+ m_ptr->smart |= SM_RES_BLIND;
+ break;
case DRS_NEXUS:
if (player_ptr->resist_nexus)
- m_ptr->smart |= (SM_RES_NEXUS);
- break;
+ m_ptr->smart |= SM_RES_NEXUS;
+ break;
case DRS_SOUND:
if (player_ptr->resist_sound)
- m_ptr->smart |= (SM_RES_SOUND);
- break;
+ m_ptr->smart |= SM_RES_SOUND;
+ break;
case DRS_SHARD:
if (player_ptr->resist_shard)
- m_ptr->smart |= (SM_RES_SHARD);
- break;
+ m_ptr->smart |= SM_RES_SHARD;
+ break;
case DRS_FREE:
if (player_ptr->free_act)
- m_ptr->smart |= (SM_IMM_FREE);
- break;
+ m_ptr->smart |= SM_IMM_FREE;
+ break;
case DRS_MANA:
if (!player_ptr->msp)
- m_ptr->smart |= (SM_IMM_MANA);
- break;
+ m_ptr->smart |= SM_IMM_MANA;
+ break;
case DRS_REFLECT:
if (player_ptr->reflect)
- m_ptr->smart |= (SM_IMM_REFLECT);
+ m_ptr->smart |= SM_IMM_REFLECT;
+
+ break;
+ default:
break;
}
}